Very Slow Research Rates on Large, Huge, Immense Maps...
Too fast while on too slow...
Source of OP.
https://forums.galciv2.com/308604
I figured another post on the topic of Research speeds/rates would be appropriate as the following didn't seem to fit within the confines of the OP topic of discussion of tech trading.
As it is, weapon and defense techs are fundamentally flawed. It usually plays out like this:
Laser I - 10 weeks
Laser II - 6 weeks
Laser III - 6 weeks
Laser IV - 7 weeks
Laser V - 7 weeks
Plasma I - 12 weeks
Plasma II - 7 weeks
Plasma III - 7 weeks
etc. This is logically absurd. I have no motivation to EVER use an inferior tech as it'll take longer to BUILD the ship then it will to simply research a new level, thus making it instantly obsolete.
It should be something along the lines of:
Laser I - 10 weeks
Laser II - 18 weeks
Laser III - 25 weeks
Laser IV - 31 weeks
Laser V - 37 weeks
Plasma I - 51 weeks
Plasma II - 64 weeks
Plasma III - 76 weeks
I simply used 10 as the base for Laser, and for every level, did +10, with a 10% reduction in the overall cost. For the leap to Plasma, I used +20. These are entirely arbitrary, but reflect the progression technology should have, rather than the linear crappy curve it DOES have. For Phasors, I could use +30. The idea is that it becomes easier to refine a technology once you know it, so the curve slackens a little, but the jump to a new technology is a little intimidating.
Phasors I - 104 weeks
Phasors II - 132 weeks
Phasors III - 160 weeks
Phasors IV - 172 weeks
Technically it should be an even more robust curve, so that even WITH upgrading research labs, the costs of them never drop to anything short of 'really long'. This is what I think the problem with the current tech tree is - you upgrade one level of research labs, suddenly older technologies are terribly easy to get, they're almost free. And find a +700% planet with rings on it, dump a bunch of labs on it, and suddenly I'm getting vital technologies in a week. Lame. Such a planet should give an advantage, sure, but not the slippery slope 'i win' slide it is now.
I dislike with a passion the research snowball effect in Large+ maps. It's even more noticeable in the new TA immense size maps.
The only moments I have experienced where "Very Slow" Research speed feels right on large+ maps would be during the colony rush and initial buildup phase...when your empire's research isn't the white hot stallion it will soon aspire to be...
Imo, that the "Research Speed Option" should scale with map size. And if possible # of habitable planets, and so on. The farther up the tech tree, the more expensive techs should get, even more so than what is currently implemented on "Very Slow."
As another poster (Scintor) mentioned in the very same thread:
If another research speed was added, such as a "Mega slow" or "Petrified Snail" would you be happy?
If research costs scaled according to map size and research speed would you be happy?