Shield vulnerabilities to encourage 3D movement
Right now there seems to be a lack of any reason to move three-dimensionally with your ships. What in the world does it gain you to have ships above or below your opponent? I think that shields should be changed to encourage attacks from above and below. A few possible ideas:
- Increased damage from above/below.
- Shields "leak" slightly from above or below
- Shields will only operate in one ship half (Fore or aft, I would imagine) so the opposite will be vulnerable (frigates only)
- Shields attacked from an area not at their front will protect differently
- Shield mitigation does not take effect from attacks either above or below that ship (for non-cap ships)
Please note that considering cap ships' size and power that most (if not all) of these should not affect them. I would expect a capital ship to have multiple banks of shield generators that would likely nullify these weaknesses.
Also, if these were implemented it would necessitate the ability to change a ship's facing in 360 degrees. If a ship is now more vulnerable from certain directions you'll want the ability to position your ships to defend against that. Additionally you would need the ability to place structures in 3D (perhaps you already can...).
As it stands 3D movement is just an afterthought, a kind of curious oddity of the game and has no real use. I think this would give players BIG reasons to use it. Thoughts?