Max Number of Weapon and Flair Points?

Is there a maximum number of weapon types and flair points a ship model can have?

The reason why I ask is...

1. That the vanilla SoaSE ships only have 3 weapons +bombs + abilities, and when I try to implant dummy weapon points on a Mesh greater than Weapon-2, and configure the ship enity to NumWeapons greater than 3 (i.e. weapon-0,1 &2) the other extra weapons seem to be ignored. Of course it might be something I have botched but its not dummy object facing this time...

2. I have a number of flair points on a model to display things like navigation lights, what I am finding though is for no apparent reason the latter numbers simply do not display the Flair particle effect where as the earlier ones do.

Are there any limits imposed on these two effects on a per ship basis?

Thanks in advance. 

4,065 views 2 replies
Reply #1 Top
I shall respond to the only one i can confirm the answer for

1. Yeah only Weapon-0,Weapon-1,Weapon-2 work, or atleast in my experience you are limited to 3 weapons per ship.
Reply #2 Top
From what I am seeing my guess is that the flair point limit is 10 per ship.

I am going to test sub-object/mesh flair points this afternoon, hopefully they will accept some more.