Reply #1 Top
The game was absolutely terrible. Did we really need to make an entire topic on it?
Reply #2 Top
Nope, all I have is Galatic Battlegrounds (and Sins of course), but it suddenly stopped working mysteriously...ah well, that's why I got Sins anyway, lol.
Reply #3 Top
The game was absolutely terrible. Did we really need to make an entire topic on it?
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Man. I had tons of fun with that game. Not bad for 1998. Of course, it wasn't as fun as Pax Imperia Eminent Domain website.
Reply #4 Top
Rebellion had its good moments. Building eight Death Stars and obliterating the galaxy to get at one teeny Rebel base was fun. But ultimately it was a flawed game, in my opinion. Ugly as all get-out, that's for sure.

Empire At War seems to be an improvement on Rebellion, especially in the graphics department. The space battles are still vivid and appealing. The tactical combat and the ground combat, though, just isn't so much fun.

I think that Sins does not have ground combat is a plus. Most of the ground battles would have to be quite one-sided anyway, as most of the time you wouldn't commit troops unless you know you could win. That, and with the real-time ticking away, I find I'd rather just burn the enemy planets and blitz their core worlds rather than take the time to build up outer rim colonies.
Reply #5 Top
I remember buying that, trying it, not knowing what was going on, and then going back to play Baldur's Gate 2. A pity, I love Star Wars games.

Ben
Reply #6 Top
Well, it's disappoining to hear so many people disliked that game. Until Empire at War came out, I still played Rebellion every couple of months. Yes, it sure had its weaknesses (terrible tactical battles, long periods of nothing happening), but it was fantastic to be able to take control of the whole Star Wars galaxy. I still prefer the hands-off ground battle approach Rebellion took. I never did try Pax Imperia, so maybe I would feel different if I had something to compare it to.
Reply #7 Top
I loved the game. but it was always too easy to win. i found myself giving the computer a chance. i saw one thing happen in the game i never saw again, one of my heroes actually retired himself. maybe because I was the Rebellion and I was just bombarding planets out of boredom.
Reply #8 Top
Rebellion was a neat game concept, but ultimately I couldn't get past the byzantine interface and the real-time nature of the game. Still kinda cool, though.

Reply #9 Top
Rebellion was the very first 3D space strategy game I can recall. It also was the very first real-time STRATEGY game. It's not a real-time tactical game like most of the RTS titles you see, it actually requires you to figure out how you're going to get to the battlefield in the first place and then locks you into your initial decision.

It had a lot of potential. A truly ridiculous amount. True 3D space battles, epic scale, enough unit mix to keep things interesting, semi-random map generation, and a very well-done mix of both strategy and tactical scale combat. Even better for those who like big battles, you could literally bring hundreds of ships in for your assaults on major worlds. Unlike Imperium Galactica 2's model which gave you a maximum of 16 ships and increased ship stats to compensate, in Rebellion you could use whatever you brought to the table.

I ended up playing a highly modded version against a friend that ended with me running fighter squadrons past his Lancer anti-fighter frigates, demolishing his Interdictor cruisers, and hypering out with the my fleet's survivors before his Star Destroyers could crush me. The other two-thirds of my fleet did a nice little dance over Coruscant two ingame days later that included a trio of Death Star trench runs (first two didn't work out so well), a couple of Super Star Destroyers, and a huge melee of capital ships slugging it out while escorts tried to shoot up (or defend) as many troop-carriers as possible.

That was one of my favorite gaming moments of all time.

Too bad the pathetic AI, Rebel-stacked victory conditions, and overwhelming power of the movie characters crippled the game.
Reply #10 Top
Rebellion was awesome!! I enjoyed EAW much better though and was glad that LA made a game with such similarities. Although i wish however many ships you had in a fleet, thats how many would appear in the battle. Having a huge amount of ships on screen at one time was one of my fav aspects. Also having the characters play a more indepth role would have been nice, i really like the sabotage, espianoge, incite uprisings, etc that you could do in rebellion and the way their stats would increase. But all in all i spent countless hours and some sleepless nights playing both games.
Reply #11 Top
Rebellion may have had its down points, but it was one of the games that I enjoyed the most over the years. It had strategy on a massive scale, the likes of which I have not since seen.

Sins does have it in that reinforcements can arrive mid-battle, though.
Reply #12 Top
Rebellion is a great game - it takes a while to master and I feel that is what made it a good game. It had many downsides to it that I'm not going to watse time meantioning, however it filled a gap at the time where star wars fan had no game to role play as the universe they love.
Reply #13 Top
I really liked it. The tactical battles were stupid though. If they would have put those resources into something different it would have been much better. The characters were kinda cool although I hated it when they got captured doing missions.
Reply #14 Top
Rebellion is a great game - it takes a while to master and I feel that is what made it a good game. It had many downsides to it that I'm not going to watse time meantioning, however it filled a gap at the time where star wars fan had no game to role play as the universe they love.
Reply #16 Top
Rebellion is a great game, a game without the honor and praise that it deserves. The game might not have had fancy graphics but the core mechanics were there that made the game great. You were able to constantly use espionage to sabotage enemy installations, determine the location of enemy forces, spy on your own planets to see if you were being attacked or if there were covert units on your planet; you could could deploy massive fleets and you had to properly coordinate different fleets so that they would all arrive at the same time. If you lost one of your characters, particularly a research character or a recruiter character, it would be a severe blow to you. The game was truly great, truly deep and truly massive. My hopes for what I thought would be a Rebellion 2 (i.e. Empire at War) was massively crushed when I found out that it was a fancy looking, even more simplified version of Rebellion.

As it is right now, Sins is doing great but it lacks the depth that Rebellion had. Hopefully, Ironclad will use Sins as a starting point to design even greater games. Until then, I'll have to keep playing Rebellion to satisfy my Star Wars strategy needs. I've come to also find that the Total War games are also fun with massive strategy built in, as well as Paradox's Hearts of Iron and Europa Univeralis games.
Reply #17 Top
As it is right now, Sins is doing great but it lacks the depth that Rebellion had. Hopefully, Ironclad will use Sins as a starting point to design even greater games. Until then, I'll have to keep playing Rebellion to satisfy my Star Wars strategy needs. I've come to also find that the Total War games are also fun with massive strategy built in, as well as Paradox's Hearts of Iron and Europa Univeralis games.
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You can't be serious. No, you are....Aren't you?

Anyway.......Rebellion sucked. There really is no other way to put it.

What, with the laughable combat mode that lacked even the most rudimentary of tactics. Ships, no matter their size, fired one little laser until they, or their, target died in some cheesily pixelated explosion. Further more, the combat graphics were atrocious, even by graphical standards at the time. Fighters were nothing more than cardboard cutouts that resembled gnats, and ships looked like jagged polygons or bizarre oblong things (nice).

It took forever to get anything remotely done. Here's some of my reactions to some of Rebellion's "good" gameplay: "Dammit Leia!!! You're supposed to be good at diplomacy, why the heck did it take 20 tries to convert that rebellious imperial planet to our side!?

"You idiot scout ships! Why did you fail your scout mission, and then return to base!!" "Do you know how long it takes for you to arrive and then return!?" "God!"

Yeah, you can speed up the game, if you could care less about the million things that'll happen as a result, and enjoy listening to your annoying advisers every ten seconds.

Then there's the infinite fun of having to subdue just about every planet in the solar system (as the game goes along) and chasing down renegade enemy fleets that could disappear any moment......Yeah, Rebellion was barrels of fun.

Reply #18 Top
BTW, why did someone create this topic?....Seriously....
Reply #19 Top
Hey, some of us enjoy complicated games ;)

I can accept those failures for the easy missions; some variability is needed.
Reply #20 Top
I remember that game i still have it and at times play it. any game you can play so well you are a god in it to me still has value.Transport tycoon is another. empire at war was so-so. the space battles was nice, i played space battles only though land sucked and i love all stratagey games. to every game you could always find something on them you don't like but if it keeps you occupied for a week and it's on your mind while you work then the game developer did his job till the game gets beat and you move on.
Reply #21 Top
What, with the laughable combat mode that lacked even the most rudimentary of tactics. Ships, no matter their size, fired one little laser until they, or their, target died in some cheesily pixelated explosion. Further more, the combat graphics were atrocious, even by graphical standards at the time. Fighters were nothing more than cardboard cutouts that resembled gnats, and ships looked like jagged polygons or bizarre oblong things (nice).It took forever to get anything remotely done. Here's some of my reactions to some of Rebellion's "good" gameplay: "Dammit Leia!!! You're supposed to be good at diplomacy, why the heck did it take 20 tries to convert that rebellious imperial planet to our side!? "You idiot scout ships! Why did you fail your scout mission, and then return to base!!" "Do you know how long it takes for you to arrive and then return!?" "God!"Yeah, you can speed up the game, if you could care less about the million things that'll happen as a result, and enjoy listening to your annoying advisers every ten seconds.Then there's the infinite fun of having to subdue just about every planet in the solar system (as the game goes along) and chasing down renegade enemy fleets that could disappear any moment......Yeah, Rebellion was barrels of fun.
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No one will ever claim the graphics were great. but many understood that the graphics could be forgiven if the immersion was successful. and it was. the music was nicely used in the game too.

I don't know that it took too long to do something in Rebellion. What happened quick in SOASE? Diplomacy was based on the players diplomacy skill, which brings up an interesting feature: like SOASE capital ships that can level up, so did characters in the game. They improved with successful missions.

As fpr scout ships, it is smart for them to be destroyed. That is a nice AI feature. But one thing Rebellion had that many games didn't was the ability to get arrival times. I wish SOASE and EAW had this feature.

The adviser could be toggled to report very little.

The rest of your post could be said of Sins too.
Reply #22 Top
I personally could never get enough of Rebellion. It was frustrating at times and certainly had its short comings, but the overall game was really appealing to me... Star Wars setting, fleets of unlimited size, building infrastructure, assigning characters as admirals or generals or commanders... I had a lot of fun wit that game.

EAW was disappointing to me because it felt like a severely dumbed down version of Rebellion. If they just remade Rebellion, or made a sequel, they could really make a fine fine game while working out all the kinks from the original. That ain't gonna happen, of course. And it probably won't be needed with what I'm sure will be a fantastic Star Wars mod for Sins...
Reply #23 Top
I personally could never get enough of Rebellion. It was frustrating at times and certainly had its short comings, but the overall game was really appealing to me... Star Wars setting, fleets of unlimited size, building infrastructure, assigning characters as admirals or generals or commanders... I had a lot of fun wit that game.

EAW was disappointing to me because it felt like a severely dumbed down version of Rebellion. If they just remade Rebellion, or made a sequel, they could really make a fine fine game while working out all the kinks from the original. That ain't gonna happen, of course. And it probably won't be needed with what I'm sure will be a fantastic Star Wars mod for Sins...
Reply #24 Top
the music was nicely used in the game too.
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Pong could have star wars music, and it would be nice.

I don't know that it took too long to do something in Rebellion. What happened quick in SOASE?
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Serious question? One, when I need something done, it usually happens immediately in Sins, and I don't have to continuously give the same order over and over to get even simple task done. Nor do I have to search a trillion planets to find an enemy fleet.

Diplomacy was based on the players diplomacy skill, which brings up an interesting feature: like SOASE capital ships that can level up, so did characters in the game. They improved with successful missions.
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There is no logical comparison here. It took characters forever, even when possessing the necessary skills, to complete missions. Leia was heavily skilled in diplomacy, and she would still often fail.



As fpr scout ships, it is smart for them to be destroyed. That is a nice AI feature. But one thing Rebellion had that many games didn't was the ability to get arrival times. I wish SOASE and EAW had this feature.
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(sigh) For one, Sins scout ships usually complete their missions before getting destroyed, and usually scout half the galaxy. Rebellion, they'll fail continuously and waste time returning to their place of origin. Hell, by the time you complete one scout mission in Rebellion, you'll probably have scouted the whole galaxy in Sins, and the scout ships build quicker and are more easily replaced.

Seriously dude, its like your pulling hairs to justify crap gameplay.
Reply #25 Top
(sigh) For one, Sins scout ships usually complete their missions before getting destroyed, and usually scout half the galaxy. Rebellion, they'll fail continuously and waste time returning to their place origin. Hell, by the time you complete one scout mission Rebellion, you'll probably have scouted the whole galaxy in Sins, and the scout ships build quicker and are more easily replaced.

Seriously dude, its like your pulling hairs to justify crap gameplay.
End of quote


Build more scouts?