Pirate Bounty

what is threshold and strength and supply and time

Hey, sorry for posting so much today. Got another question of something I'm unsure about:

In the constants file, theres:
        bountyThresholdMin 3000
        bountyThresholdMax 63000

Threshold for what?

Secondly, the strength of the raid is calculated by adding:
        strengthPerOwnedPlanet .10
        strengthPerCargoShip .0025
        strengthPerBounty .00003

so scenario 1:
having 250 bounty on you owning 9 planets puts you in the highest threshold, and is the same as
scenario 2:
having 1 planet and 26,666k bounty on you.....

WTF? That's stupid IMO (I play mainly SP). 10% per planet is insane if you play on 8player maps, you colonize about 4 planets before bordering someone... I'll rather have it at 2% (and add .000005 to perBounty) so that having 10 planets the following bounty needs to be on you: (shows max for threshold level):
        raidStrengthThreshold:0 0   =  4,285
        raidStrengthThreshold:1 .25   =   10,000
        raidStrengthThreshold:2 .45   =   17,143
        raidStrengthThreshold:3 .7   =   22,857
        raidStrengthThreshold:4 .9    =    >22857

Sidenote: I want the bounty to climb and not get so quickly depleted. Noticed that the bountyPerExperiencePoint - is a random number between the min&max chosen? Then that's extremely high! Just killing a scout can deplete it! (20 x (6~41) = 470. Correct me if I'm wrong. Gonna make it 1~7

a) I've noticed that after destroying a planet they retreat, is that why is the bounty per planet so high?
b) Does the RaidStrengthThreshold case which composition to choose or does it percentage the supply?

Thirdly, supply. saw the max is 220. So to double the strength of pirate raids the easiest is to double the max?

Lastly, min&max RaidTime. Is this the time when a raid is 'imminent'? Coz then I'll make it 10~20.
4,790 views 4 replies
Reply #3 Top
For the first question, min and max bounty threshold control (I believe) at what bounty the formula begins getting used. There is probably a minimum bounty threshold to prevent divide by 0 errors and strange math when dividing by large numbers. I have noticed that, sometimes, if a bounty is above 3000 specifically, the pirates will also attack that target at the next raid point, as they will attack more than one player. (At least, that sword icon comes up next to them when more than one player is above 3k bounty).

Second question: not sure if this is a question, really. If you want to change it, go right ahead. :P

3A: I think it's a part of their AI to retreat after a planet has been destroyed because the developers didn't want pirate raids to be the end-all, be-all of the tactics, especially on multiplayer. It's already a good advantage if you have pirates chasing the enemy while you stockpile your fleet. If the pirates would keep planet hopping until the full bounty was depleted, you may not ever have to leave the comfort of your gravity well to win the game.

3B: I am pretty sure it uses percentage of supply. At least, it does not appear to be a huge random range.

Fourth question: You may not want to double the strength of the supply. I'd try it at 300 and see what it does for you. If you double the supply, you might get tons and tons of very powerful ships that might ruin the gameplay.

Fifth: Yes, it controls the raid times. Whether it is the "imminent" time or not, I'm not sure, but increasing the times will increase the time between raids.