So, when does "Sins of a Galactic Civilization "come out?

I really love both Galciv2 and am starting to love Sins, although I've only played a few games.

I think it'd be cool if Stardock could combine components of both games in the future:

(1) design and construct your own ships
(2) engage in real time battles, but "pausable" in single player (pseudo turn-based)
(3) multiplayer capable

Other features--ideas?
23,489 views 11 replies
Reply #1 Top
1) I'm sure it's in someones future. If not Sins', someone will do a RT4x with even more stuff
2) Uh, you can pause
3) What exactly do you mean . . .
Reply #2 Top
Galciv2 is not multiplayer capable (Sins is)

--and although you can pause to go to the bathroom, etc, you cant actually pause to give orders or build things or direct research (like in MOO2).
Reply #3 Top
I totally read this backwards. I was thinking you were saying that Sins should be these things. Hence the confusion.
Reply #4 Top
If someone just implemented Sins combat and real time feature into Galciv's incredible depth, I'd...

I'd...

I'd...

I'd...

[insert something so incredibly-fantastically-stupendously-amazingly-awesomesauce-bordering-on-drug-induced-necrophilia here]
Reply #5 Top
Real time combat in galciv would probably make me stop playing it forever/
Reply #6 Top

Actually, I imagine that someone’ll do a Sins of a Galactic Civilization mod for Sins in the next 6mo, and it’ll be just dandy. It certainly should be reasonable to at least model the core ships of the factions there. It’s the tech trees that’ll be the big pains to do up but the fact that there’s significant overlap and the new race-specific trees in Twilight of the Arnor should give some solid material to chew on.

Unlike a lot of other posters, I just don’t feel all that compelled by the idea of constructing my own ships in Sins. Aside from the fact that I’m a serious tinkerer and will dink around with a single ship design for an hour if I’m not careful, I don’t actually enjoy constructing the ships in-game and playing chase-behind with putting upgrades on them as I research in GalCiv. Under the real-time pressure of doing so in Sins, I don’t imagine I’d have more fun. I really appreciate the way that simple research upgrades all your fleet without having to really do anything. I can be worrying over important things like my fleets maneuvering and upgrading my Imperial ambitions.

That said, I still want to put the Advent up against the Drengin, damnit. :)


Reply #7 Top
Sins of a Galactic Civilization lol  :LOL:  :LOL: 
verry funny indeed nice idiea but stll verry funny
Reply #8 Top
Squidlord: nyarr, there's lots of ways to avoid that fact. Everyone would find it annoying.

Could do one of the following:
1. make ship designing something done outside of games.
2. make it singleplayer only and have the game auto pause when you access one of the more attention needed screens like this and the tech tree. I'm sure you could just plunk a Galactic Civs pause feature in if you had the ability to mod a game this extensively.

Ahh, to dream.

A lot of the times when I play Galciv, I want to have the universe just roll by while I work on something else. But you've got to keep pressing the next turn button (or spacebar). Can't really do that.
Reply #9 Top

Could do one of the following: 1. make ship designing something done outside of games. 2. make it singleplayer only and have the game auto pause when you access one of the more attention needed screens like this and the tech tree. I’m sure you could just plunk a Galactic Civs pause feature in if you had the ability to mod a game this extensively.

Ahh, to dream.

My guess is that to have some kind of parallel kind of functioning between the SP and MP games (which you do want to retain, for various reasons but largely because you want the play experiences to be close enough for one to sell the other), you’d need to go for the #1 solution. Which would be a kind of tinkerer-game in and of itself (the kind Spore promises to tap later this year) and something I’m sure I’d love, but that’s almost more an out-of-game mod tool rather than an extension of the game mechanics.

I’m not sure the pause would be the better solution, in part because the best place to use custom ships is in MP, for the audience-appeal, and that would be problematic across the board.

A lot of the times when I play Galciv, I want to have the universe just roll by while I work on something else. But you’ve got to keep pressing the next turn button (or spacebar). Can’t really do that.

Yeah, I’ve been in states like that. Sometimes I want something to take the role EVE Online used to have in my gaming life — world’s prettiest screensaver. It would hover quietly behind other windows, mining drones and lasers burning in the dark, only needing occasional attention and someone running by to do cargo sweeps while I hummed into the black. I can kind of get that in Sins by blasting my enemies back then zooming in on a Refinery Ship as it pops around, mine to refinery and back … On and on and on … Hypnotically …

[drifts away]


Reply #10 Top
I'm pretty sure it was the gameplay mechanic in MOO2 that allowed for time to continue to roll by until some critical event occurred or you manually paused the game. Hence the "psuedo turn based or pseudo real time nomenclature). I think something like that would work, but only on single player of course. That's how I'd make the Sins of a Galciv (SoaG?).
Reply #11 Top
Galciv2 is not multiplayer capable (Sins is)

--and although you can pause to go to the bathroom, etc, you cant actually pause to give orders or build things or direct research (like in MOO2).
End of quote


Sure you can :P