This game reminds me of the series of books by David Weber and Steve White

I am a fan of David Weber and love his series written with Steve White (more than his Honor Harrington books). The battles and the way the phase jumping works with fleets really reminds me of the mechanic of fleet battles in their series.

I've played Galciv2 SE4 and MOO2 and out of each of these IMHO this is the closest to those books. Thoughts?
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Reply #1 Top
Are you referring to the Honor series? I could never get into those. Maybe I should revisit them.
Reply #2 Top
I wasn't really into the Honor series so much, either. No, the books are Crusade, Insurrection, In Death Ground, The Shiva Option, and there may be another as well.
Reply #3 Top
That would be the star fire series, which is actually based on a tabletop game of some kind (or so I'm told).
Reply #4 Top
The Honor series rocked. Damn fine writer.

His new series started with Off Armageddon Reef was one of the finest sci-fi books I have read in a long, long time.

And yes, this game does remind me of Weber's work.
Reply #5 Top
Funny thing about Starfire, is that it was also a tabletop game (David Weber was a contributor apparently) upon which Space Empires 4 was loosely based. This game much better recreates the flaver of that Starfire series though.
Reply #6 Top
One of my favorite book series ever. I miss the massive orbital fortresses near the phase lanes however. A gauss cannon just doesn't have the same feel :)
Reply #7 Top
Yeah, this game does remind me a lot of Weber's work, and an Honor Harrington mod would be the best thing since sliced bread. I want the next book. :SNIFF!:
Reply #8 Top
I'm reminded of the Honor Harrington series some as well.. and I'm not all the way through it yet, I've five books to go, I think. I'll have to look into the Star Fire one..
Reply #9 Top
love the books too but the thing I really want to be able to do is mod the the weapons to be like the book. Imagine having an armada warp in with those tow-able missile pods to remove acres of minefields. I have to learn how to mod this baby....
Reply #10 Top
thanks for the reference guys....i will go out and get some of these books now. amazing how consumerism works!
Reply #11 Top
You all just want to be able to make "up the kilt" shots, don't you?
Reply #12 Top
Sins reminds me of Ender's Game. Or, at least, Ender would have been forced to play Sins while at the orbital academy. ;) 
Reply #13 Top
This game really has nothing at all to do with Honor Harrington. I would however love to see a game similar to this one with the physics from that book series though. In those books the combat was actually at velocity which made for a realistic and terrifying clash. The fleets would jump in and begin accellerating and the weapons would launch and accellerate and all the fighting would happen at these insane momentums. The gut wrenching part was that because of the insane distances and speeds the fleets would know sometimes minutes in advance when an inbound barrage was going to be very, very bad. The mental stress as the crews would try to hold it together when they knew a missile barrage was going to hit that the numbers said would kill you. But you fight anyway.

Great stuff.
Reply #14 Top
Honestly, this game reminds me more of the book/anime series Legend of the Galactic Heroes. There we're dealing with 2 huge "empires" battling through space with fleets of thousands of ships, the fleets of which are actually quite similar to Sins'. A variety of Battleships sparsely spread throughout, primarily as flagships, carriers that carry fighters into battle, and massive amounts of smaller, frigate/cruiser class vessels. The two factions, The Galactic Empire (Prussian inspired) and the Free Planets Alliance (A corrupt Democracy), battle it on a plain that very much resembles Sins' maps (i.e. it's not 3D) albeit replacing the planets with stars. These stars are connected by navigational lanes which result in there being 2 chokepoints that the two factions fight over for a large portion of the series.

Of course, this is a pretty basic comparison, and the scale in Legend of the Galactic Heroes is on a completely other level compared to Sins.
Reply #15 Top
I still haven't really gotten into sins, but the kinship to the "Honorverse" was obvious to me just from the first tutorial- the visual style, artwork, and overall feel of the game. Targeting planetary infrastructure, phase lanes instead of hyper limits, capital ships firing "broadsides", that sort of thing.

Advil, I disagree, I strongly suspect that David Weber's writings were, at the very least, an indirect inspiration for the flavor of the game. But you're right about the pace of a classic Honorverse battle. Units and fleets often know minutes, or even hours out that they're screwed, and it's all over but the waiting.

This game could absolutely be modded into some kind of tip of the hat to Honor Harrington. As others have said, it practically cries out for such a treatment. But on the other hand, I wouldn't like to see too literal a translation of those physics. What comes across as intense psychological tension in a book could translate as utter boredom in a real time game...
Reply #16 Top
Any of you heard of "Mutineers Moon", "The Armageddon Inheritence", and Heirs of Empire"? Recently combined into one book called "Empire from the Ashes"? It is THE BEST book I have ever read. Period. It is a couple of hundred pages, and will take a long time to read, but is worth every second you spend reading it. I had to stop myself from jumping up in triumph at the end of the battle for earth. Again, THE VERY BEST BOOK in my opinion.
Reply #17 Top
yeah...i loved starfire series...read thru all of them and the Honor Harrington series too....

but The Armageddon Inheritence et all ROCKED!

There was a series of sequels based on children of the main cahracters that was almost as good too...

Weber is awseome author..weber & white is like pizza with pepperoni!

Reply #18 Top
Do you know what the sequalwas called
Reply #19 Top
Nice to see some other Honorverse fans in here. I was a member of a planned Honorverse Homeworld 2 mod, which, unfortunately, got shut down for IP reasons. Unfortunately David's lawyers frown on fan-created material so an unofficial gaming project is unlikely for Sins or any other game.

The story had a happy ending for me, though. I ended up doing art and design for Ad Astra Games, which holds the official license for most things Honorverse. A while back they released a tabletop strategy game based on Honorverse starship combat, check it out if you're interested. /Plug. :)