Alright, the last patch already slowed down pirates a little. However, for my style of play, they are still too frequent.

For everybody who feels the same, I made this small mod. It slows pirates down to 25 minutes between raids and an initial delay of 20 minutes. I'll have to see what the modding tools bring with them, but plan to update this mod for more fine-tuning.

Mod Download
4,959 views 3 replies
Reply #1 Top
For me 15minutes is just right, any slower and they serve nearly no purpose.
Reply #2 Top
I understand the need for it (lord knows it's helpped me out a couple of times), but also wondering how in the hell we're accomplishing it in the game world. How do we know that the pirates are amassing, when they're attacking, and who? A mod that hides and randomizes the timer, event card, and the sword would be a bit more realistic in this sense.
Reply #3 Top
The delay between the announcement (something like 'pirate raid imminent') and the actual launch ('pirate raid has been launched') already is random, as far as I can tell. So the window for last-minute bidding isn't fixed.

These values (as well as how much bidding influences supply points available) are something that I plan on revisiting once the full modding tools are out.