Nostalgia for the early beta

Has anyone who played the beta started to get nostalgia for the early beta when it was possible to build ridiculously large fleets of Capital ships and frigates, to attack the enemies ludicrously over developed gravity wells with dozens of tactical and logistics buildings. Or how there were no cruisers or cobalts and you had to go straight from Arcovas to Kodiaks. Ah those were simpler times.
11,694 views 3 replies
Reply #1 Top
I wasn't in the beta, but I can say I yearn for a different fleet cap/supply system. I love the game, but I'm afraid to go to anything larger than the biggest "1v1" maps because I just can't see how I'd have enough units to effectively defend my empire. For a game that scales up to such huge maps with so many stars, planets, and systems, I can't imagine how the game can be played with the current system...

There really needs to be something like the system in an earlier beta build, where your supply and pop cap was proportional to the number of planets and systems you controlled, combined with research and planetary upgrades... There could be some sort of soft cap, like a ceiling that you could only breach while paying ridiculously high upkeep and/or something that just slows down the production of units beyond a certain number, but to make a hard cap like there is currently and set it at 2000, regardless of map size, is kind of ridiculous...

At least change it so we can adjust the cap size according to map size...
Reply #2 Top
I played Centrifuge today and I barely got up 4 tiers in the supply tree, why so stressed?. Also, the Vasari can expand their fleet cap by 20% with civil research so try that with the maximum supply cap researched and see if that helps?
Reply #3 Top
For a game that scales up to such huge maps with so many stars, planets, and systems, I can't imagine how the game can be played with the current system...


With anything except a huge map, it isn't that much of an issue (and there, it isn't much of one). Try it a little.