LordKosc's Vasari Mod (Truthful to the LORE)
from
Sins Forums
I Felt the Vasari were missing that extra kick-ass-ness I figured they would have... I am working on Version 0.2 , I might reduce the shield and hull buffs to both 20% on the cap ships (once cap ships reach level 5-6 along with shield an hull research buffs they become GOD LIKE), and increase the default beam damage by 5% along with a longer duration for the beam so its less "flashy disco like"...
Change log:
LordKosc's Vasari Mod Version 0.2
Change Log
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Increased Vasari Flash Beam Weapons Effect as follows:
TravelSpeed 0.000000 increased to TravelSpeed 0.050000
Duration 0.100000 increased to Duration 0.200000
**Changes made to all Capital Ships and the Vasari Anti Fighter Frigate.
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LordKosc's Vasari Mod Version 0.1
Change Log
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Capital Ships:
Use 50 slots now , instead of 40
Build time Increased to 100 seconds from 75
Cost per ship is 4000 credits , up from 3000
Hull points (BASE) increased by 25%
Shield points (BASE) increased by 30%
Wave based weapons get +10 hitpoints per bank, per volley (before research upgrades)
Colony Capital Ship MAX speed increased by 50 (now 450)
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Frigates and Cruisers
100 shield points added to all ships
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Missile Defense Turrets
Range +500 (now 8000)
Burst Count is now 5 (was 3)
Damage per volley is 200 (+50 increase)
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Fighters and Bombers
Each ship takes 5 seconds longer to build.
2 additional bombers per squad (5 total now)
2 additional fighters per squad (6 total now)
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Backup Files WWW Link
Vasari Modded Files v0.2 WWW Link
Vasari Modded Files v0.1 WWW Link
** Files are also hosted on sins.bz
Change log:
LordKosc's Vasari Mod Version 0.2
Change Log
********************************************************************************
Increased Vasari Flash Beam Weapons Effect as follows:
TravelSpeed 0.000000 increased to TravelSpeed 0.050000
Duration 0.100000 increased to Duration 0.200000
**Changes made to all Capital Ships and the Vasari Anti Fighter Frigate.
********************************************************************************
********************************************************************************
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
********************************************************************************
********************************************************************************
LordKosc's Vasari Mod Version 0.1
Change Log
********************************************************************************
Capital Ships:
Use 50 slots now , instead of 40
Build time Increased to 100 seconds from 75
Cost per ship is 4000 credits , up from 3000
Hull points (BASE) increased by 25%
Shield points (BASE) increased by 30%
Wave based weapons get +10 hitpoints per bank, per volley (before research upgrades)
Colony Capital Ship MAX speed increased by 50 (now 450)
********************************************************************************
Frigates and Cruisers
100 shield points added to all ships
********************************************************************************
Missile Defense Turrets
Range +500 (now 8000)
Burst Count is now 5 (was 3)
Damage per volley is 200 (+50 increase)
********************************************************************************
Fighters and Bombers
Each ship takes 5 seconds longer to build.
2 additional bombers per squad (5 total now)
2 additional fighters per squad (6 total now)
********************************************************************************
Backup Files WWW Link
Vasari Modded Files v0.2 WWW Link
Vasari Modded Files v0.1 WWW Link
** Files are also hosted on sins.bz


In the end, the devs will do what they feel is best for the game. The best either 'group' can do is just make their opinion known, but not try to bash it into the other as being the 'right' opinion. It was never our job to design the race. We're in the beta to find bugs and tweak balance issues, and offer some suggestions to make the game easier to play and jump into.

