the Xeno-Lab: Useless crap?
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GalCiv2 Forums
First of all - forgive my language - I couldn't resist the rhyme
I've been thinking about leaving out buildings as I upgrade my science. It occurred to me that the Xeno-Lab is not much use
Cost/turn Output Output/Credit
Basic lab: 1 6 6
Xenolab 2 8 4
Research Center 2 10 5
So why not just building many basic labs and upgrading some later, turning the rest into stock exchages or OFM, farms, ...
Or is there some hidden sense behind this?
I've been thinking about leaving out buildings as I upgrade my science. It occurred to me that the Xeno-Lab is not much use
Cost/turn Output Output/Credit
Basic lab: 1 6 6
Xenolab 2 8 4
Research Center 2 10 5
So why not just building many basic labs and upgrading some later, turning the rest into stock exchages or OFM, farms, ...
Or is there some hidden sense behind this?