morale for ships that influence effeciency of the ship.

hi

the suggestion is to add a morale factor to each ship that is determined based on a few factors
1- how many foes defeated in current battle.
2- how many allies have died in current battle.
3- special weapons that are used to reduce the morale or special buffs that increase morale.
4- race, one race will be impacted a lot more by morale than others and maybe one race wouldnt even have it.

Morale would influence the effeciency of the ship damage/special abilities output.

Morale could reset to an average morale if theres no battle for a few minutes, that way a ship that lost a lot of its morale in a fight and retreated won't be crippled at all in the next fight.

Morale wouldn't make a ship do 0%-200% of its damage(it wouldnt be 0% for a ship with no morale or 200% for a ship with max morale), maybe 75%-125% of its damage for one race and 80%-120% for the other or something like that.

This could be easily tweaked later on with mods and will add another dimension to the combat.
9,763 views 2 replies
Reply #1 Top
its a cool idea...but in practical terms may mean the difference between a mild setback and a crushing defeat. if a ship is losing ánd then gets a penaltyits just gonna die. a beter way might be like the Total war series if morale is crushed then the ship warps away even against orders and you lose control of the unit till it arrives at your nearest "safe" planet. also then you could have ships that can regroup which would stop ships that were running away.
Reply #2 Top
or you could have them get a blood rush,
"we're all gonna die anyway, let's give 'em HELL!!"
so last 5 or 10% hull gives 200-300% damage increase
won't be much but it'll be a punch even if the ship only gets 1 or 2 shots off