Culture preventing colonising is Good. Dont change it pls!
from
Sins Forums
I like it.
One thing I dont like about RTS in general is that when you are losing slightly in a game and things start to pile up on you , you start to fall down a steep slippery slope to unavoidable loss. The key word being unavoidable.
In Sins , If player A conquers and colonises player Bs planets , then
Player A gets...
- increased pop
- increased resource
Player B gets...
- decreased pop
- decreased resource
This imo is a slippery slope for Player B. Infact in Sins ive noticed it becomes soo slippy that a single foothold quickly develops into a 2-3 hour mopup operation where the game is already won and theres no challenge.
But with culture preventing colonising
Player A gets...
- only potential for pop and res once culture dissapates
Player B gets
- decreased pop
- decreased resource
This imo is a less slippery slope and better for gameplay especially in muliplayer where it is important to offer a losing player opportunities for a comeback . Player B can try to re-fight off Player A fleet and doesnt need to have to go and siege the planet he just lost. He can just recolonise because the culture there favours him.
I just hope that even tho alot of people dont like the culture blocking colonising that it wont be taken out of the game.
One thing I dont like about RTS in general is that when you are losing slightly in a game and things start to pile up on you , you start to fall down a steep slippery slope to unavoidable loss. The key word being unavoidable.
In Sins , If player A conquers and colonises player Bs planets , then
Player A gets...
- increased pop
- increased resource
Player B gets...
- decreased pop
- decreased resource
This imo is a slippery slope for Player B. Infact in Sins ive noticed it becomes soo slippy that a single foothold quickly develops into a 2-3 hour mopup operation where the game is already won and theres no challenge.
But with culture preventing colonising
Player A gets...
- only potential for pop and res once culture dissapates
Player B gets
- decreased pop
- decreased resource
This imo is a less slippery slope and better for gameplay especially in muliplayer where it is important to offer a losing player opportunities for a comeback . Player B can try to re-fight off Player A fleet and doesnt need to have to go and siege the planet he just lost. He can just recolonise because the culture there favours him.
I just hope that even tho alot of people dont like the culture blocking colonising that it wont be taken out of the game.