Military scoring is a bit out of whack
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GalCiv2 Forums
The social, tech, and economic scores are all pretty much bounded by how much you can develop the habitable planets in the galaxy, and since you eventually run out of new planets to conquer or colonize, there are quickly diminishing returns to letting the game run longer than necessary just to try to increase those scores. I'd argue that the goal should be to eliminate those returns entirely, but the status quo isn't too bad.
But your military rating is only connected to the number of planets via ship maintenance. This would be okay if someone interested in inflating their military rating would quickly run into the maintenance cap. But right now, you don't actually need high-maintenance ships to do that. All you need to do is build a 24 military starbase array stocked with all the ship assist modules, and then configure every single planet in your empire to build a single 1 attack/1 defense tiny ship a turn, rally pointed to one of the two squares that benefit from all 24 military starbases. These ships count as having over 1500 attack+defense yet require only 1 bc maintenance, so you could keep doing this for over 10 game years before maintenance is a problem. (A regularly built ship with over 1500 modified attack+defense would usually have ~50 times the maintenance.) As you keep clicking the "turn" button, your military score goes up and up and up. You don't actually have to do anything on those turns (it helps to spend your treasury below 20000 bc to avoid the economic hit, but truth be told, it really doesn't matter since no matter what you do your economic score will only be a small fraction of your military score).
Look at my last two Metaverse scores if you don't believe this is a real problem. By just hitting "turn" a few hundred more times I'm sure I could have broken 300k, maybe 400k, ON A SMALL MAP. As is, I already more than doubled the previous highest Small map score.
There are various simple fixes to this, such as making military rating give only a small one-time bonus for starbase ship assist modules rather than having them count for every single ship.
But your military rating is only connected to the number of planets via ship maintenance. This would be okay if someone interested in inflating their military rating would quickly run into the maintenance cap. But right now, you don't actually need high-maintenance ships to do that. All you need to do is build a 24 military starbase array stocked with all the ship assist modules, and then configure every single planet in your empire to build a single 1 attack/1 defense tiny ship a turn, rally pointed to one of the two squares that benefit from all 24 military starbases. These ships count as having over 1500 attack+defense yet require only 1 bc maintenance, so you could keep doing this for over 10 game years before maintenance is a problem. (A regularly built ship with over 1500 modified attack+defense would usually have ~50 times the maintenance.) As you keep clicking the "turn" button, your military score goes up and up and up. You don't actually have to do anything on those turns (it helps to spend your treasury below 20000 bc to avoid the economic hit, but truth be told, it really doesn't matter since no matter what you do your economic score will only be a small fraction of your military score).
Look at my last two Metaverse scores if you don't believe this is a real problem. By just hitting "turn" a few hundred more times I'm sure I could have broken 300k, maybe 400k, ON A SMALL MAP. As is, I already more than doubled the previous highest Small map score.
There are various simple fixes to this, such as making military rating give only a small one-time bonus for starbase ship assist modules rather than having them count for every single ship.
(I actually brought my laptop home and used it to websurf, etc., while my desktop was crunching away.)