Kudos to Stardock
I look forward to having more time to really get into the latest update, which after reading looks almost like a new game.
| I have had this issue with the minimap for quite a long time. |
And yet there are no reports of it in the bug database. Even now, it's like pulling teeth to get even a description of what is happening. I've not seen it, I have a dual core machine (several in fact).
I am not seeing reports of crashing either btw with 1.3. The last beta did have some crashes, we took those reports and addressed them. But the final version was tested and having gone through the bug thread, the only issue I see that is new is the turn button doesn't turn green.
| It defeats the purpose. as shown by the numurous bugs in this version. |
There is nothing "new" (problem wise) that has been reported in 1.3 that didn't exist in the beta. The problem is that people who run the beta simply assume that we know about it.
Clearly we have reached diminishing returns. What is going to happen is that I will make sure that the problems mentioned are addressed in a 1.31 or something but that will be the end of the updates to GalCiv II. After that, it'll be Dark Avatar updates only.
For example, the end of turn not turning green was a result of people asking that ships that are on sentry or guard not go off sentry guard when clicked on (even though that is the behavior they've had since the OS/2 days). So they made a change so that you can click on a ship that is sentried or on guard and it won't go off guard. That introduced the selection problem and introduced the end of turn problem.
That net result is that as we add features, the chances of introducing a new problem increases.
BTW, I don't want to make it sound like I'm downplaying the turn button thing. I consider that a real black eye. I'm pretty unhappy about the problems resulting from the change to sentry/guard behavior getting through -- especially since it was an unnecessary feature tweak.
To me, when we're starting to make those kinds of changes it's a sign that it's time to stop. Especially since these updates can't (obviously) have the kind of QA budget that the original release had.
| Clearly we have reached diminishing returns. What is going to happen is that I will make sure that the problems mentioned are addressed in a 1.31 or something but that will be the end of the updates to GalCiv II. After that, it'll be Dark Avatar updates only. |
Moosetek - making a post on a forum isn't necessarily going to get something fixed. Only if it's either told to support or emailed to gc2bugs@stardock.com will it definitely be put into the list.
I don't doubt your report but I've never heard of it until now. And I can't say it'll get addressed any time soon because it's never shown up here. We'll keep an eye out for it but it sounds very odd.
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