Lack of dynamics after mid-game
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GalCiv2 Forums
I've noticed this ever since the game was released, and it hasn't been really addresses IMO. The game is extremely static after mid-game, especially if you're in the lead. If you are on top of everything, every race automatically loves you and no one ever attacks.
This means we can form alliances to end the game. Or just do nothing and go for tech victory. Or go the long and boring road of conquoring those 70is planets belonging to the other races but which will eventually yield without a doubt.
There is no incentive anymore to play after midgame. I realise this is a difficult problem inherent to all RTS games, but it seems to me to be idiotic that everyone automatically loves you if you are #1, or conversely, that everyone will hate you if you only possess a few planets and have no millitary.
It would be interesting to see if the introduction of a 'grudge' or 'resentment' factor will improve dynamics. Personally I also think diplomacy isn't what it should have been. The number of phrases used is very small, and in certain conditions you only get one. There seems to be little or no memory effect: if you war with someone, and your army is hugely bigger, you can make peace in an instant, and after several weeks you can even ally with them.
Also, the game would really benefit from a revised combat status system. During war, the losing force should calculate to opt for peace not simply on attack rating, but rather at what rate it is losing ships compared to the winning side. For example, A could have 1000 small ships with no defence and 1 laser, giving attack rating 1000 roughly. B can have 10 ships with plamsa (3) and defences (5) giving 100. Yet B will decimate A and A will never ask for peace because it thinks its winning based on the instantaneous attack rating.
Hope this will finaly be addressed sometime, for some reason, my posts get ignored all the time...
This means we can form alliances to end the game. Or just do nothing and go for tech victory. Or go the long and boring road of conquoring those 70is planets belonging to the other races but which will eventually yield without a doubt.
There is no incentive anymore to play after midgame. I realise this is a difficult problem inherent to all RTS games, but it seems to me to be idiotic that everyone automatically loves you if you are #1, or conversely, that everyone will hate you if you only possess a few planets and have no millitary.
It would be interesting to see if the introduction of a 'grudge' or 'resentment' factor will improve dynamics. Personally I also think diplomacy isn't what it should have been. The number of phrases used is very small, and in certain conditions you only get one. There seems to be little or no memory effect: if you war with someone, and your army is hugely bigger, you can make peace in an instant, and after several weeks you can even ally with them.
Also, the game would really benefit from a revised combat status system. During war, the losing force should calculate to opt for peace not simply on attack rating, but rather at what rate it is losing ships compared to the winning side. For example, A could have 1000 small ships with no defence and 1 laser, giving attack rating 1000 roughly. B can have 10 ships with plamsa (3) and defences (5) giving 100. Yet B will decimate A and A will never ask for peace because it thinks its winning based on the instantaneous attack rating.
Hope this will finaly be addressed sometime, for some reason, my posts get ignored all the time...