Wade_Smith Wade_Smith

700% Manufacturing Bonus,Precursor Mine...On My Homeworld.

700% Manufacturing Bonus,Precursor Mine...On My Homeworld.


I've found my homeworld. OK, so I've been doing 'Control N' continually restarting the game til I found it.(Damn that gets boring.) It's just that I heard others mention starting with a Precursor Mine before but I had not started with one.

Now, hopefully the neighboring stars will be rewarding.



New Topic:for future post: Do sensors affect actual battles in any way? I know they're used detecting bodies and ships on the map.

-Wade
30,734 views 48 replies
Reply #26 Top
In the game I am currently playing, I got a Precursor Mine on my homeworld; and then the second planet I colonized had... a Precursor Mine.

The third planet (PQ18) had three different Precursor Artifacts (300% Research) tiles. That's by far the earliest I've ever found a clear-cut Technology Capital.

Reply #27 Top
Recently I was wondering where all those Yor Battleships came from until my Scout found their Manufacturing Capital with a 700% Precursor Mine.

So I had to give up my defensive tactics and threw all my forces into an invasion force which finally suceeded. After the Yor lost their industrial base, they had to face dozens of shiny new battlecruisers of mine.
Reply #28 Top
That's because you don't know what you're doing.


Look I am not saying that you need to buy everything and I do know what I am doing okay.
That is why at many points in my early game I have somewere around 1000 bc in excess and manufacturing and 100% most of the time and get techs every few turns.

If you only buy your very first ship (not for small galaxy's) you will still grab enough planets to be economically self - sustaining. To buy everything all the time is a useless waste of money and you only need a few factories to produce efficiently.

Paranoia of losing great planets is what rush builing is for.
Reply #29 Top
OK. This is the starting plan I have.
I have purchased the factory. I will not need to purchase any thing else untill later. Every three turns I can get that colony ship. Every two turns I'll get a building and then it's all ships.


Look at your income at this point Wade and see what i mean.
Reply #30 Top
Nice CTRL+N for the 700% Manu.

Has anyone ever seen the 700% Research bonus??
Reply #31 Top
Has anyone ever seen the 700% Research bonus??


No, I haven't. What is it called?

-Wade
Reply #32 Top
If you only buy your very first ship (not for small galaxy's) you will still grab enough planets to be economically self - sustaining. To buy everything all the time is a useless waste of money and you only need a few factories to produce efficiently.

Paranoia of losing great planets is what rush builing is for.


I agree with this. There are others that are here commenting too. I think you confused me with one of them.

-Wade
Reply #34 Top
Has anyone ever seen the 700% Research bonus??


They never write us or speak with us. Have never seen this probably amazing source of goodness!!
Reply #35 Top
Empyrean, it was not me that stated that. I agree with your advice.

-Wade

Sorry if there was some confusion, the initial sentence wasn't directed at you. I addressed you when I switched to talking to you. Perhaps I could have been more clear on that point.

OK. This is the starting plan I have.
I have purchased the factory. I will not need to purchase any thing else untill later. Every three turns I can get that colony ship. Every two turns I'll get a building and then it's all ships.

My only early concern will be population leaving the planet. I have taxes low to start to get the 100% approval population growth bonus.

Looking at your screenshot, I can tell you to lower your research spending to zero and put it all in social and military spending. Once you get the first couple of buildings (need that 100% morale bonus, of course) focus on Research. The conversion of your manufacturing capacity to research is not particularly efficient, but since your manufacturing capacity is roughly eight times as much as your research, you actually get more research by turning your research spending to zero and then focusing on research to leverage your enormous manufacturing capacity for tech development. This also has the advantage of helping your other colonies build their initial buildings much more quickly.
Reply #36 Top
Looking at your screenshot, I can tell you to lower your research spending to zero and put it all in social and military spending. Once you get the first couple of buildings (need that 100% morale bonus, of course) focus on Research. The conversion of your manufacturing capacity to research is not particularly efficient, but since your manufacturing capacity is roughly eight times as much as your research, you actually get more research by turning your research spending to zero and then focusing on research to leverage your enormous manufacturing capacity for tech development. This also has the advantage of helping your other colonies build their initial buildings much more quickly.


You don't need to acually change anything at all if you don't want to I don't and beat the AI's to all the good planets and outclass them in reseach every game.
Reply #37 Top
You don't need to acually change anything at all if you don't want to I don't and beat the AI's to all the good planets and outclass them in reseach every game.

Starting with a 700% bonus tile, you'd have to be an idiot not to beat the AI. I'm telling him how to maximize his production and produce more research at the same time, producing an even clearer advantage in the early game. That's about as close to a free lunch as you can get in economics. Since it's already been established in this thread that you have no idea how to do this, you probably ought to shut up and learn how to maximize your output before you tell other people how to do it.

Using a 5/90/5 spending split with a 700% manufacturing bonus tile and a planetary focus on research will produce far more research than a 5/5/90 spending split, as well as far more industrial production at the same time. It also has a tremendous amount of flexibility in that your new colonies will get their initial buildings much more quickly, and if you need to build ships on your home planet you can just stop producing buildings and watch your massive social production churn out ships at a rapid pace.
Reply #38 Top
you probably ought to shut up


I will haunt you in your dreams!!!

Don't listen to this idiot or the other idiot's just me i'm not an idiot just to good to say i'm wrong but you do what you feel is right wade. Trust your guts not what others say and burst our bubble with your own tactics.
Reply #39 Top
Have you heard of semi-conducting mass pularization didn't think so.
Reply #40 Top
Actually with that homeworld setup, the first thing I would do is purchase the lab and micromanage the sliders for the first dozen or so turns to make sure you get the best out of research.

Set spending to 100%, tax to 12% (this ensure 100% moral until you build Entertainment...very important as your pop growth doubles anything 99% moral or below.)

Next turn buy the Factory, then build Farm, Entertainment (then set tax to 30%),3 Markets and another Lab in that order.

Research, Xenos Lab, then the first 4 Ship drives, Cartography then Surver scanner.

You should be able to design a Surveyor with a Hulk hull, survey scanner and enough engines to get 12 speed. Also can then design a Colony ship with 8 speed and constructor with 6 speed.

You can then rush buy 4-5 Surveyors then go hunting for anomolies and exploring to the limits to find good planets and then send your fast colonies to expand your empire...target furtherst planets first. You should be able to expand your outer limits quickly and finance your empire with cash from anomolies until your emire can get a positive cash flow.

Theny try to get to the borders of the other empires as fast as possible as they dont grab the anomolies very quickly using just their initial survey vessel with speed of 3.
Reply #41 Top
Alright I'm sure he on his way now he probably has many tech and lots of income.
Reply #42 Top
Well I'm checking back again...Thanks El Conquest...and others. I know that many of us have experienced a game like this already. It's fun to recount them to others though.
Also I do design Surveyer ships using a Cargo hull. The one hit point does not matter. They have no weapons and will not need to fight.

I've already got a Class 26 a few systems away and several nearby class 17's,18's, and 19's and others.The three opponents I've met Barely have 2 or 3 planets, no ships,and very low technology.

I'm in a gigantic, 9 opponents,tough/intelligent,scattered,all abundant,normal research,...did I miss any thing?

I check back every day or two. I'll try to post more screen shots later.

Bye and later to the "INVASION QUESTION" team...and others.

-Wade
Reply #43 Top
Personally, I think it's bad for gameplay that homewolrd and other planets in homeworld solar system have random bonuses.

That unbalances things a lot. Not to mention what happens when DL get access to this in Apocalypse on their home planets.

Homeworlds should have preplaced bonuses.
So you know, if you are Iconian that, for example, that your homeworls has one 100% research tile and the other planet one 100% manuf. tile...


P.S.
Or if not that, at least restrics anything beyond +100% from homeworlds. Breaks game too much (no wonder there is no MP, it would be way to unbalanced for that )
Reply #44 Top
Personally, I think it's bad for gameplay that homewolrd and other planets in homeworld solar system have random bonuses.

Agreed. I can't imagine ever losing a game where I start with a 700% manufacturing bonus tile. The initial advantage is just enormous, which translates into an extremely strong position in the mid game. There is just never an opportunity for the AI to catch up unless I start playing stupid or get terribly unlucky on my nearby planets. Even then, I can overwhelm them militarily in a rush and take their good planets if it comes to that. The 700% manufacturing bonus tile is an advantage that is always beneficial, regardless of my chosen strategy. I get a huge bonus in pumping out an early military, as well as a big headstart on getting armed ships and planetary invasion.
Reply #46 Top
i'm play this game alot and I never saw thing like that
Reply #47 Top
Yeah the mine owns

Reply #48 Top
Its one heck of a homeworld, how long did you Ctrl-N for to get that Wade?


Quik post and then I'll be back later: Like about an hour on and off while doing other things too. Believe me it gets really old really quick. It's not something I might do again. I'll just take what I get next time. You never know what's just at the next system.

Originally, I was seeing what kind of normal bonuses that I could get not thinking that I would ever get this.

-Wade