700% Manufacturing Bonus,Precursor Mine...On My Homeworld.


I've found my homeworld. OK, so I've been doing 'Control N' continually restarting the game til I found it.(Damn that gets boring.) It's just that I heard others mention starting with a Precursor Mine before but I had not started with one.

Now, hopefully the neighboring stars will be rewarding.



New Topic:for future post: Do sensors affect actual battles in any way? I know they're used detecting bodies and ships on the map.

-Wade
30,719 views 48 replies
Reply #1 Top
OK.Darn it. I've :
1. Printed screen
2. Pasted to Microsoft Paint
3. Saved as JPEG
4. Clicked on Image here and pased the name of the picture.

I did something wrong. What?

Ok.I should have known this step.I think I'm supposed to post it to some other web site first and then enter the URL address for it. What a pain. Wich site is quik and easy if this is what I do?

-Wade
Reply #3 Top
Note to wade:

do not build a factory on it in the beginning of the game unless you want to see your economy ruined by the excess bc allocated to spending in the beginning.
Reply #4 Top
New Topic:for future post: Do sensors affect actual battles in any way? I know they're used detecting bodies and ships on the map.


No.

And like other said you have to host the file...
Reply #5 Top
do not build a factory on it in the beginning of the game unless you want to see your economy ruined by the excess bc allocated to spending in the beginning.


I don't agree with this. Making use of that precursor mine can catapult you to an amazing start.
Reply #6 Top
Note to wade:

do not build a factory on it in the beginning of the game unless you want to see your economy ruined by the excess bc allocated to spending in the beginning.


If I do build on it right away couldn't I just lower the Industrial Capacity slider for a while?

I have just downloaded Comcast Photoshow Deluxe. Will that work. I'm still lost with it. I'm exploring it.

-Wade
Reply #7 Top
On planets with production bonus tiles do most of you still build the same number of factories or do you build less because of the bonus to free tiles for other structures?

-Wade

I guess it would be a matter of how specialized you want the planet.Right?
Reply #8 Top
it really depends more on how big a bonus you get, and the situation your in. If you find a precursur mine you should probably build 1 or 2 less, and save the spaces for special projects like restarant of etunity or trade goods or something.

unless your having a war with a neighbor, then you probably want to build the same number of factories so you can pump out ships.
Reply #9 Top
Basically, it gives my homeworld the extra tiles, that I would have put Factories on, to be used for other structures. So the number of Factories I would have normally put is the number of extra tiles I'm free to play with.

I'm still looking into posting a picture if anyone cares.

-Wade
Reply #10 Top
Basically, it gives my homeworld the extra tiles, that I would have put Factories on, to be used for other structures. So the number of Factories I would have normally put is the number of extra tiles I'm free to play with.

I'm still looking into posting a picture if anyone cares.

-Wade

The homeworld also has: one 300% research, one 100% research, and two 100% influence.

DARN!...double reply.
Reply #11 Top
Wade, Congrats Stardock mentions that these are very rare
I got one too in a game - have fun go wild!!!
This is a game - Sheesh!!
Pictures of the tile???
Paris Hilton Partying with a Drengin
Please dont flame me
Reply #12 Top
Wierdly, I've started out with the 700% manufacture tile a few times ... without even really trying for it.

It helps, a LOT. You can put one factory down and have it as your primary ship base, not to mention that Galactic Achievements and upgrades take almost no time at all to build.
Reply #13 Top
OK! I got the image posted at the top of this post! Yay! I'm going to Tec! Yay!

-Wade
Reply #14 Top
Note to wade:

do not build a factory on it in the beginning of the game unless you want to see your economy ruined by the excess bc allocated to spending in the beginning.


I say this only if you are brave enough and have the economic abilites to aleviate the spending that this inquires not that it increases the manufacturing output of a planet. it's like getting a pound cake and paying only a dollar for it. you will have to pay your debts eventually.
Reply #15 Top
Yup, host it on a site. Photobucket.com or Imageshack.us is great.


Thanks 'Alibi' for the sites. I used Photobucket. It was very easy after a little studying. I've never posted screenshots before this.

-Wade

Edit: The Screenshot is now posted at top.
Reply #16 Top
If you get a precursor mine on your homeworld, you should rush-buy a factory on it and rush-buy nothing else in the opening game phase.

If you make several of your first few planets economy-dedicated, you should be able to have positive cashflow before your treasury bottoms out at -500.
Reply #17 Top
kind of a usless waste of money to me.

I will buy an Economic Capital with most of my free cash and then build 3-4 trade routes then build the mine when you have a good influx of money! money!! money!!!
Reply #18 Top
Edit: Removed self-righteous rant. Read the original post wrong.

I've seen the 700% tiles pretty often, but I also play as the universalists with my +25 to luck.
Reply #19 Top
Note to wade:

do not build a factory on it in the beginning of the game unless you want to see your economy ruined by the excess bc allocated to spending in the beginning.

Complete noob advice, to be certain.

Manufacturing all of your initial colony ships (at around 100 BC each) instead of purchasing them directly (for 900+ BC each) saves you a fortune. Or try turning your social spending all the way up and then focusing on research. Your 80 manufacturing turns into a great big pile of research right at the start, giving you those crucial early engine techs, as well as giving a headstart on whatever strategy you choose.

If you get a precursor mine on your homeworld, you should rush-buy a factory on it and rush-buy nothing else in the opening game phase.

This person knows what they're talking about.

Having a 700% manufacturing bonus gives you such a huge headstart that it overcomes almost anything else. Not only do you start with eight times as much industrial output as anyone else, but you can expand as fast as races that are rush-buying their ships without bankrupting yourself. And did I mention that you can turn your social spending way up and then focus on research to get your research production around five times as high as anyone else?

On the matter of efficiency, you want to develop just fast enough that you start breaking even right before you run out of money, spending your money on the greatest advantages for the cost. That means building your ships instead of rush buying them.

kind of a usless waste of money to me.

That's because you don't know what you're doing. Wade, if you're worried about social spending costs, turn down your social and military spending rates, adjust your research spending up, and then turn your capacity down. That can exactly duplicate the output and expenses that you would have had without the bonus tile, but as I mentioned before it's a stupid move. You're far better off using that capacity to build your colony ships for about 1/8 the cost of buying them. Regardless of your initial colony strategy (manufacturing vs purchasing), you're going to have to switch over to economic development at some point. The advantage of manufacturing your ships with a precursor mine is that because you get your ships for so much cheaper by building them instead of buying them, you can expand further before you need to kick your economy into high gear. When it comes time to do that, you can build an economic building every turn on your home world thanks to your huge social spending capacity. I usually focus research for a few turns to get some more advanced economic buildings and economics bonuses from researching the tech. Don't worry about the increased cost of the more advanced buildings; your social production covers it very easily, and more advanced economics buildings are far, far more effective than the early ones.
Reply #20 Top
I once had a precursor mine on my homeworld...

Then the game crashed...

3 turns later...

Reply #21 Top
kind of a usless waste of money to me.

That's because you don't know what you're doing. Wade, if you're worried about social spending costs,


Empyrean, it was not me that stated that. I agree with your advice.

-Wade
Reply #22 Top
Wow, some really worthless advice in this thread.
Like others have mentioned, buy the factory immediatly and then produce one ship/turn.
Reply #23 Top
Like others have mentioned, buy the factory immediatly and then produce one ship/turn.


Yes I agree and so I have started. Thank you all.

Any other questions, comments, or concerns?

-Wade
Reply #24 Top







OK. This is the starting plan I have.
I have purchased the factory. I will not need to purchase any thing else untill later. Every three turns I can get that colony ship. Every two turns I'll get a building and then it's all ships.

My only early concern will be population leaving the planet. I have taxes low to start to get the 100% approval population growth bonus.

I'll have to watch my treasury til it starts getting low then start slowly raising taxes.When my weekly income starts getting positive then I'll start slowly lowering taxes to get the 100% population bonus for my new planets.

-Wade

Why did the economy screen show up so small? I'll have to test that.
Reply #25 Top
try to get colony ships out every 2 turns, buildings every 3 turns if you want a big peace of the cake

but if you ctrl-n to get a planet like this i'd maybe let the AI colonize more to make it even