Penalty for playing too much?
From the FAQ
| Q: How do you keep the guy who lives in his mom’s basement and just plays the game all day, every day from just conquering the world over night?
A: Well, there’s around 30,000 provinces in a given game, but more to the point, players gain bonuses depending on how few hours they play per week. A player can bank up to 8 hours per week of "bonus" time where their units gets various bonuses. If a gamer plays more than a certain number of hours per day, they start to take penalties to production and unit effectiveness. |
I understand that powergamers need to somehow be put on a leash or they could get out of control in a game like this, but I don't think penalizing someone for playing too long is the right kind of "collar". I haven't played it in a long time, but take a look at the result and feedback of giving benefits and penalties based on playtime in Ultime Online. Surely, there has to be a better way to balance gameplay rather than based on playtime. Limiting enjoyment of playing determined by how often you can play lowers the overall enjoyment of playing. People who can't play very often will get used to enjoying the bonus they get, yet won't have as much fun when they occasionally get more free time. People who play all the time will get frustrated with having penalties because they are doing something they like, and will seek other forms of entertainment that suites their personal lifestyle.
While it's not multiplayer, persistant, or has to deal with the potential gameplay problems caused from playing too much, think about what would happen if you did this in GalCiv2. I know if I starting getting penalties in GalCiv2 because i'd been playing too long, I probably wouldn't play it. On the other side, if I got a bonus to my gameplay for only playing so little then I'd only play during the time I could have the bonus. I'd look to other games during the time I wouldn't be playing GalCiv2. I'd start playing the game that lets me choose how and when I want to play more, and end up playing less and less GalCiv2.
Please find a better solution rather than playtime to balance the powergamers and people with limited time.
Anyway, hop that made sense.