My Impressions
Saved Game Examples Included
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GalCiv2 Forums
I’ve spent the last four days playing Galactic Civilizations 2 and I have really enjoyed it. In this essay I would like to share what I’ve learned.
Overall the game is sound. The concept of explore, expand and exterminate is a good one for a turn based game. This one has a nice technology tree, but the most attractive feature is the ability to design your own ships using various modules in the game. Another attractive feature is the ability to customize different races with a wide variety of skills and abilities. From a gamers’ standpoint the ability to play at almost any level is very attractive as well.
The biggest negative is that there is no way to practically play against human opponents. A system has been created where people can share their game successes and compete that way, but I would love to see a game like this with multiplayer options. Of course, getting enough people who are willing to commit to a large game over a long period of time would be a challenge.
Incidentally, the system for posting games and stuff is very difficult to work with. I’m sure Stardock will be improving it. They also need to improve their forums and buys some more bandwidth for their site.
The game performs well, but there are some bugs in the system. I’ve run across a couple of slider bars that don’t work properly. I also had one game where a NPC fleet somehow got into the same space as a planet and the game failed shortly afterwards.
In most cases the game is won or lost in the first few turns. If you can secure five planets right away you will almost certainly win. Four or less and you will have a tough road to travel.
The key to winning the game is using the upfront money wisely in the beginning to get out there and find those five planets and colonize them before the bad guys do, and to get a good firm start on the tech tree.
Long term success lies in the economics and diplomacy. I have formulated a basic tech plan I follow which I pursue through research and through trading with the other races for those techs. Basically, I go for the universal translator first, then upgrade the economic, research, and manufacturing techs, and then go for economic techs.
Adjust your spending so that you are not spending a lot on building ships. Use your up front money to build your initial scouts and colony ships. Control your planet’s population early through heavy taxes and limited use of the food technologies.
I have 11 saved files for a single game if anyone would like to see them. I play the Drengi under the "normal" setting. It is pretty much a cake walk, but if you follow the game you can get some ideas for strategy. I leave the last file where all the races are still up and you can have plenty of time to build and explore without them being a threat to you. Please excuse my ship designs—I’m not a designer. I just pick what I want and throw them on there without worrying about eye candy. You can download the file at www.ahnog.us/EcoStrategy.zip
File Info: 2.53 MB (2,661,599 bytes), March 12, 2006, 1:44:54 PM
Kudos to Stardock.
Overall the game is sound. The concept of explore, expand and exterminate is a good one for a turn based game. This one has a nice technology tree, but the most attractive feature is the ability to design your own ships using various modules in the game. Another attractive feature is the ability to customize different races with a wide variety of skills and abilities. From a gamers’ standpoint the ability to play at almost any level is very attractive as well.
The biggest negative is that there is no way to practically play against human opponents. A system has been created where people can share their game successes and compete that way, but I would love to see a game like this with multiplayer options. Of course, getting enough people who are willing to commit to a large game over a long period of time would be a challenge.
Incidentally, the system for posting games and stuff is very difficult to work with. I’m sure Stardock will be improving it. They also need to improve their forums and buys some more bandwidth for their site.
The game performs well, but there are some bugs in the system. I’ve run across a couple of slider bars that don’t work properly. I also had one game where a NPC fleet somehow got into the same space as a planet and the game failed shortly afterwards.
In most cases the game is won or lost in the first few turns. If you can secure five planets right away you will almost certainly win. Four or less and you will have a tough road to travel.
The key to winning the game is using the upfront money wisely in the beginning to get out there and find those five planets and colonize them before the bad guys do, and to get a good firm start on the tech tree.
Long term success lies in the economics and diplomacy. I have formulated a basic tech plan I follow which I pursue through research and through trading with the other races for those techs. Basically, I go for the universal translator first, then upgrade the economic, research, and manufacturing techs, and then go for economic techs.
Adjust your spending so that you are not spending a lot on building ships. Use your up front money to build your initial scouts and colony ships. Control your planet’s population early through heavy taxes and limited use of the food technologies.
I have 11 saved files for a single game if anyone would like to see them. I play the Drengi under the "normal" setting. It is pretty much a cake walk, but if you follow the game you can get some ideas for strategy. I leave the last file where all the races are still up and you can have plenty of time to build and explore without them being a threat to you. Please excuse my ship designs—I’m not a designer. I just pick what I want and throw them on there without worrying about eye candy. You can download the file at www.ahnog.us/EcoStrategy.zip
File Info: 2.53 MB (2,661,599 bytes), March 12, 2006, 1:44:54 PM
Kudos to Stardock.
e.g. On a gigantic map, 5 planets will make you a minor race.... especially without referrence to the quality of those planets.
I found moving up to Tough that I started researching weapons a LOT earlier and playing more of a trading game to get some of the economic techs - here diplomacy helps, but again you didnt really comment on racial abilities.