not enough logistic slots

I havent played this game for a while. I got bored with it right away because it was to much like orb, which was OK, just once youve played it....

Anyway, Im playing it again to see where it goes. First problem I run accross, my logistic slots get filled up to quick. I tryed building things in different order but I come to a stand still. I can either go with two military labs and one civ or visa versa. But either way, I get stuck. I can defend my own planet ok but cant colonize or or level up. I nevrer get a chance to put up brodcast or anything else practicly.

Any advice?

Thanks

15,603 views 18 replies
Reply #1 Top

Expand!

I usually send 2 scouts to find the planets around me. If there is an asteroid near by, take that first (no research required). Two Civ Labs will allow you to research Ice or Volcanic colonization. Once you have another planet, use those slots.

Leave enough logistic slots for trade ports in your chain.

Keep expanding!

Or you can make a simple mod that adds more slots.

Reply #2 Top

make sure you buy the logistical slot upgrades!

its right below the population upgrade button.

Reply #3 Top

Quoting Pbhead, reply 2
make sure you buy the logistical slot upgrades!

its right below the population upgrade button.

LoL. Totally forgot about the slots upgrade. Thanks :D

Reply #4 Top

Every planet begins with 1-3 spaces for logistic structures (depends on type of planety).  You can purchase upgrades to raise the planet to 3-9 logistic structures (maximum again is dependent on the type of planet).  If you want to have all the technologies and a robust selection of civilian structures, you will need a large empire.

In practice, putting all your eggs in one basket is actually a bad idea.  Spreading out your assets across multiple planets is not only less costly, but also means that losing any one planet isn't the end of the world (though losing your capital early on is a major blow in any event).

Reply #5 Top

You get a free capital ship, so make a cap ship factory right away and send the new cap ship off to a nearby planet or asteroid. A colonizing capital ship is ideal. The cap ship can take care of itself while you get on with further projects. Make couple of scouts, set them to auto explore. Get your crystal and metal coming in. Make some more light frigates and send them to help the cap ship. After capturing a planet or asteroid, you will need two or three planetary upgrades to get it out of the red and into the profit side. And build a fleet. For single player the buildout order is not supercritical. This is not StarCraft.

Probably at first, turn the pirates off so you can take your time getting used to basic expansion and buildout. Really easiest if you start with vanilla Sins. When you feel comfortable with that, play Entrenchment until you know what that is for. Then move on to Diplomacy. If you are getting bored, turn the pirates back on; end of boredom guaranteed.

Reply #6 Top

Thanks everyone. All excelent advice. Sounds like wilebill has been at it a while. Thank you for the insite.

Im a city builder for game of choice. I like Civ City Rome, Children of the nile and so on. Won a free Tshirt for second place in Fastest time to build the grand Pyramid.  So I hope I dont get bored with it. I played and enjoyed Orb up to a point. Orb 2 was just a clone. So when I got this as a birthday gift and first loaded it, it seemed to be another Orb clone.

But so far Im enjoying it a bit more second time around. I was jonesing for a new game and was looking thru my "Mess more with this game later" pile and there it was.

Question. I havent played online games since the original Dungeon Seige. Reason being more people started using cheats which made it useless to play. I dont even use cheats for regular games. Well occasionaly.  But you get the point. Do folks use online cheats allot with this game?

Again, thanks everyone for all your advice.

Lates

Reply #7 Top

Quoting Pbhead, reply 2
make sure you buy the logistical slot upgrades!

its right below the population upgrade button.

I've been looking for this. Where ARE these upgrade buttons?

Thanks

Reply #8 Top

click on the planet, and press the planet upgrades button. its in the lower right corner of the GUI.

took me a while to remember that... i am so used to hotkeys, I just click the planet and type qqqqqaaaaa to give my planet maxed logicals slots and population. 

Reply #9 Top

How do you turn pirates off? If its in the manual, I cant find it. They are costly and irritating in the learning stage Im in atm.

This game is more of a learning curve than I first thought. Even with max slots, I still run out. I Got to figure what to upgrade and reasearch in what order. It takes 3 civ labs to build a broadcast center, which uses 4 slots by itself. Seems an imposible task.

Ill get it figured out. Im using a random map atm, I have a nice one where the asteroids are near the ship builder. A guy earlier recomended a couple of senerios. I might try those as suggested.

Anyway, if you know how to turn pirates off, please let me know.

Thanks

 

Reply #10 Top

Quoting Pbhead, reply 8
click on the planet, and press the planet upgrades button. its in the lower right corner of the GUI.

took me a while to remember that... i am so used to hotkeys, I just click the planet and type qqqqqaaaaa to give my planet maxed logicals slots and population. 

Thank you. That worked

Reply #11 Top

Quoting wilebill, reply 5
You get a free capital ship, so make a cap ship factory right away and send the new cap ship off to a nearby planet or asteroid. A colonizing capital ship is ideal. The cap ship can take care of itself while you get on with further projects. Make couple of scouts, set them to auto explore. Get your crystal and metal coming in. Make some more light frigates and send them to help the cap ship. After capturing a planet or asteroid, you will need two or three planetary upgrades to get it out of the red and into the profit side. And build a fleet. For single player the buildout order is not supercritical. This is not StarCraft.

Probably at first, turn the pirates off so you can take your time getting used to basic expansion and buildout. Really easiest if you start with vanilla Sins. When you feel comfortable with that, play Entrenchment until you know what that is for. Then move on to Diplomacy. If you are getting bored, turn the pirates back on; end of boredom guaranteed.

I read thru your post to fast the first time. That answers allot of questions. Capital ships.

Thanks

Reply #12 Top

you turn the pirates of in the game options menu when you start a single player game

also, build a colonization vessel and colonize some planets, that will help you build more research labs, I only put two at my homeworld

Reply #13 Top

ryat... do you have like some sort of marco that alerts you every time "pirates" is typed into this forum?

Reply #14 Top

ARRRRRH!

I do matey I do

-Lord Ryat of the DS Pirates :P

Reply #15 Top

^^^ lol.

anyway, jt_west, all your issues sound a little like you haven't played the tutorials.
I advice you do. It helps.

Reply #16 Top

tutorials? what fun is that?

Reply #17 Top

I did play all the tuts. I may have went thru them to quick tho. But now I basicly got it. Just never found those two senerios that wilebill was talking about. Vinilla Sins and Entrenchment. But I got the hang of thing now. At least I THINK I do.

Thanks again everyone

Reply #18 Top

actually those are the game packs

vanilla is the most basic of Sins

Entrenchment is the first expansion pack

Diplomacy is the second pack (have to have entrenchment for it to work)

Trinity is just a fancy name for getting all three game sets (vanilla, entrenchment, diplomacy)