Weekend at Frogboy's Sept 2023

Lots of cool stuff going in this weekend.

Lots of new planetary improvements

New executive orders

 

Let's go over it.

In no particular order..

  • Drath homeworld gets a backdrop

  • Removed references to empires in flavor text, replaced with civilizations.

New Executive Orders:

  • Mitosis

  • Swarm

  • Planetary Clairvoyance

New updated Planetary Improvements:

  • Colonial Generator now called Planetary Generator. Can be built on homeworld.

Unique improvements for Ammonia based species:

  • Network Nexus

  • Irradiated Foundry

  • Contagion Source

  • Golgi

  • Amoebic Incubator

  • Knowledge Melding Hub

Unique improvements for insectroid (consuming) species:

  • Work Instruction Chamber

  • Cerebral Chamber

  • Harmonious Antennae

  • Hatchery

  • Work Hive

  • Mother Hive

Planetary Improvement Updates

  • Many improvements are no longer available to insectoids or Amoebas.

  • Updated graphics for Planetary Generator and Industrial Center

  • Civilization capital no longer auto-placed. 

  • Resource income from planetary mines (like Thulium mines) greatly increased at level 2 and 3.

  • Level up bonus for districts generally reduced from 2% to 1%.

  • Possibility Engine icon replaced and cost increased while research bonus reduced from 100% to 50% (yea this was seriously OP)

Leader Backstory changes:

  • Ammonia (Amoebas) get their own backstories

  • Insectoids (like Festron) get their own backstories

  • Synthetic (like Yor) get their own backstories

  • Amoebas no longer have ridiculous backstories like arranged marriages

  • Insectoids (like Festron) no longer get ridiculous backstories like missing twin

  • Silicon based civs no longer get ridiculous backstories like wanting to be a chef

New late game flavor text for asking for peace and such.

  • AI speech to you changes more based on the current status of the galaxy.

Cultural Progression Tree:

  • Approval boost from Eureka is temporary and reduced to 5%.

  • Sovereign Identity stat buff reduced from 200% to 50%.

  • Big Brother stat buff removed.

  • Big Brother diligence buff set to 100%.

  • Legacy citizen stat buffs removed

  • Legacy provides a 200% buff to resolve

  • Utopia citizen stat buffs removed

  • Utopia buffs Social stat by 200%

  • Singularity trait stat buffs removed

  • Singularity trait doubles Intelligence of citizens

  • Sanctuary trait buffs reduced from 300% (4X) to 25%

  • Terror Star trait buffs removed. (just unlocks the Terror Star tech to research)

  • Hive Miind buff reduced like the Sanctuary ones.

Technologies:

  • Synthetic Species get their own technologies

  • Aggressive civs get their own technologies

  • Ammonia (like Cosmic Contaminate) get their own technologies

  • Greedy civs get their own technologies

  • Radiated civs get their own technologies

Ship Components

  • Sensor ranges for high end sensors reduced slightly

Word on the street:

  • Different species now get different word on the street summaries on their planets.

Star names:

  • Took out some goofy star names (hat tip: Astasia)

Research costs

  • Tech Inflation multplier further increased from 2.5% to 5%

  • Specific tech tree research cost now given a slight exponential growth (^1.02 power).

Map Generation:

  • Slightly more stars on occasional and abundant and common settings

  • Planet balancing for more satisfying starts.

Planets and Stars:

  • Festron home world planet class increased from 20 to 24, Resources on it reduced

  • Contaminate home star system now comes with 3 high quality planets since everyone else is gonna hate them.

Policies:

  • Festron and Contaminate civs (and similar) blocked from various policies

Balance

  • Balance pass on the conversion between citizen stats and their output.

  • Workers no longer provide research benefits.

  • Ammonia based species base stats reduced because they basically amoebas. They make it up in quantity.

  • Various events that don't make any sense for a particular species not blocked. (The Yor do not mutate)

AI

  • The Fleet Commander AI will not counter the Primary Strategic AI’s order to leave for battle against a distant foe if it doesn’t believe its fleet is ready. (stop sending out tiny fleets!)

  • Balance pass on AI shipyard manufacturing priorities.

Various Bug fixes:

  • Lots of small bug fixes

  • Fixed bug where trading screen wouldn’t recognize you already have the tech

  • Fixed bug where techs wouldn’t always show what they unlock

 

Mooorre:

  • Distance between star systems reduced from 4 to 3 to speed up relative movement.
  • Rebalanced star count settings (now that they're working as designed)
  • Fusion Power Plant tech cost increased from 50 to 100
  • Life Support tech AI priority greatly increased
  • Tiny map size increased from 36 to 48 tiles radius.
  • Reduced the turtling the AI does when it's not at war
  • Fixed the buggy Siege ship behaivor
  • AI is much more likely to target their primary enemy units
  • Further reduce AI nagging for stuff
  • AI less likely to construct siege ships
  • Balance pass on AI research choices
  • Fixed map geneator bug that was resulting in inconsistent star quantities (note this may increase map generation time some)

and lastly

  • Pacing pass on tech speeds to make it more consistent on different map sizes.
11,996 views 5 replies
Reply #1 Top

Now the only question is which one do I try out when this update comes out.

It's the Festron. I'm going to try them out first.  Though the your is a close second 

Reply #2 Top

I'm gonna give the Yor another run when this comes out!

Reply #3 Top

Updated. This should go live tomorrow.

Reply #4 Top

Nice to see theme changes like leader backstories.These details help a lot selling the immersion.

Reply #5 Top

A lot of certainly and also seemingly usefull additions and alterations. Should mostly benefit the game.