Invasions Stop When Defended

Why do invasions stop when defensive ships are added to the invading transport fleet? However, adding more transports doesn't seem to restart the invasion clock.

Also, I have noted that enemy ships can take out my transport if it is the same hex of a fleet, but not part of that fleet. 

7,537 views 3 replies
Reply #1 Top

Not sure about your first point.

However on your second point, it makes sense.  Your transport maybe on the same hex as your defensive ships but as you said they are not in the same fleet therefore they are vulnerable and unprotected.

Reply #2 Top

Yeah I don't get the first part either. Do you have an example of this? If it's a bug we need to be able to repro it.

Reply #3 Top

Unfortunately, I am having trouble getting my link to stick, but in the same game I uploaded the dead planet problem, more than once I have started an invasion with a troop ship and then added escorts on a later turn (like after they destroyed the shipyard) and the invasion stops and can't restart until the next turn. But, sometimes I could add a ship (especially troop ships) and the invasion would continue. I think it happens when the fleet automatically absorbs the troop ship.

I wouldn't have a problem with the same hex and not protected problem if I knew I could add an escort later. I can live with this, but it seems strange that the fleet just stands by and doesn't help.  So, what happens when I or the AI attacks a hex with multiple units? Is the weakest unit attacked, or a random unit. I know from experience it is not the strongest.

Also, in the dead planet link game, later I captured a planet without a capital and I couldn't build a capital. That's the save I haven't been able to upload. It's zipped on Onedrive, but it won't paste. I made this post after 2 days of trying to get capital-less link to stick.