If you had to choose one...

Hey everyone!

We all have our favorite Faction/Clan/Civilization in the various video games we play, and GalCiv is no exception. If you had to choose a single favorite GavCiv Faction/Race, what is it? What makes them your favorite? How would you like to see them progress?

Yes, that includes mods. :grin:

88,156 views 9 replies
Reply #1 Top

Slynne are better at city building than the carbons.

Reply #2 Top

We are the Borg, resistance is futile.

Borg and or Federation :)   (You said mods included)

Reply #3 Top

Arceans.   Pragmatic is my game, and the starfaring improvements are obscene.

Reply #4 Top

Quoting Horemvore, reply 2

We are the Borg, resistance is futile.

Borg and or Federation :)    (You said mods included)

Haha, indeed I did... The community makes cool stuff so I can't possibly leave it out.

Quoting tetleytea, reply 3

Arceans.   Pragmatic is my game, and the starfaring improvements are obscene.

I lean toward the Arceans as well.

Reply #5 Top

My favorite is my own custom race, an aquatic ancient/vigilant civilization.

Reply #6 Top

Iconians

Mostly for the sweet theme.

Reply #8 Top

I exclusively use custom races, and swap around a bit.  I love the aquatics, for hot pools, learning centers, central mine, limitless cheap hydroponics, and bonus terraforms.  I like silicons as well, but find that aquatics have more bonuses in general.

Reply #9 Top

Hi,

If you can get a decent opening then the ancient trait must be the strongest since with just a dozen planets say, a couple of artifacts and crucially a crystal (which gives you base research in every planet) you already have huge amounts of research with a serious base rate per turn in every planet. (You improve the starbases by going along governance -> precursor legacy and precursor relic understanding; and later along the bottom of the colonisation tree starting with xeno artifact studies.

It also gives you a tech line just a short way into engineering, precursor traditions -> healing hulls, which gives you tactical repair early on which is v useful.  (I suspect it means that the Zindelit can safely examine precursor anomalies by itself which is obviously v useful before you get bigger hulls and/or more logistics) 

As for racial types aquatic is surely the best as AdamMG explains above.

So if you want a custom race it should be aquatic, ancient and another trait of your choice. which is what Publius has done. He's added vigilant and AdamMG suggested instead adding xenophobic to maximise the science: the ship building penalty could then be offset by making the xenophobes productive (+20% overall production) and militant (+20% ship production). 

Personally I haven't used custom races so my favourite is the Altarians. The Drath are also ancient but their second trait War Profiteers is (much) less useful than the Altarians' Certainty  which boosts cultural expansion and also gives a tech bonus each time you get a new ideological trait. 

Cheers,

Jon