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Star Control: The Multiverse thread

Star Control: The Multiverse thread

In the prime Star Control universe (Origins) the Star Control project was formed to find out what happened to the post-singularity species, the Lexites after they left Earth.

Star Control: Origins represents the third universe that players have been able to adventure in.

Let's recap:

Star Control 1/2: 
Year: 2120s and on:

Earth is fighting a losing war with its allies, the Alliance of Free Stars against the Ur-Quan Hierarchy. In Star Control 2, the player is the captain of a Precursor vessel that must find a way to bring the defeated allies together and stop the Kohr-Ah, the Ur-Quan's sibling species, from annihilation all life in this area of space.

Star Control 3: 
Year: 2120s and on:
In this alternative universe, the Alliance of Free Stars won the war against the Hierarchy but at the cost of destroying Hyperspace as we know it. Now, a new enemy arises who thrives on a universe without Hyperspace and you must save the day.  This is our retcon so that we can make clear that Star Control I/II and III are in different universes.  Thus, if the story from Star Control II is continued in the future, it can be done so while easily ignoring the events of III.

Star Control: Origins 
Year: 2088:
Earth's radio signals have been detected by the malevolent Scryve Empire who dominate our area of space. They see the potential in humanity and wish to obliterate the humans before they reach their potential. You must find a way to stop the Scryve before they discover the location of Earth. Good luck though as the humans of 2086 are about as ready to handle this as...well, what you'd expect the humans of 2088.


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Each of the 3 universes have important differences.

Star Control I/II is the beloved classic released by Accolade 25 years ago.

Star Control III is...less beloved (also released by Accolade) around 20 years ago.

Most people (90%) won't be familiar with the classic games which is another reason why Star Control: Origins has a clean start.

Here is one fact we can reveal:

In Star Control: Origins there was no Sentient Milieu like there was in the backstory for Star Control 2.  Thus, all the species evolved very differently than they might have done so.

In Origins, a powerful empire known as the Scryve grew to dominate our area of space around 8,000 years ago after overthrowing the "Faction of Eight" who are no longer in this area of space.  We don't know who the faction of 8 are or what role the Origins (the multi-dimensional gateways) had in helping the Scryve against the Faction of Eight.

Feel free to comment or ask questions in this thread.

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197,455 views 85 replies +1 Loading…
Reply #51 Top

Quoting Prof_Hari_Seldon, reply 50

Cool :)

 

Didn't Star Control Kessari Quadrant claim that the Precursors evolved right after the Eternal Ones took a break?
End of Prof_Hari_Seldon's quote

I believe so.  Now, the eternal ones go by many different names.  But in each universe it's a similar story. 

Does this sound familiar: The Eternal ones are a race of powerful beings that harvest and consume all sentient life in the galaxy from time to time.

 

Reply #52 Top

Mass Effect :)

Reply #53 Top

Quoting Frogboy, reply 29


Quoting ShadeDark,

So let's say... in the Origins Universe, the Ur-Quan evolved differently, maybe without being controlled by the Dnyarri.
But that's leads me to think of a retcon, maybe the races like the Tywom and Scryve, DID exist in the original SC:1,2,3 Universes, but each were, destroyed by the Ur-Quan Kohr-Ah/Dnyarri rule, OR they existed in a different far-away sector~ 
Because if the old races evolved differently in Origins, the same could be said for the new races in the old universes!



You have nailed the spirit of this thread. :)

Let's step through that.  

How would the Ur-Quan have developed if they'd never encountered the Dnyarri? And are the Dnyarri lurking within the Origins universe undiscovered or have they built something far worse than in the SC2 universe?

 

End of Frogboy's quote


And just like that, with a few words, you have made many pondering awesome questions...
We do wonder the "what ifs" of so many awesome scenarios! 

Reply #54 Top

Quoting Frogboy, reply 51


Quoting Prof_Hari_Seldon,

Cool :)

 

Didn't Star Control Kessari Quadrant claim that the Precursors evolved right after the Eternal Ones took a break?



I believe so.  Now, the eternal ones go by many different names.  But in each universe it's a similar story. 

Does this sound familiar: The Eternal ones are a race of powerful beings that harvest and consume all sentient life in the galaxy from time to time.

 

End of Frogboy's quote

 

Also this, I always saw the Ur-Quan as having a similar story, design and voice as the Reapers, but SC3 came along and the Eternal1s had basically what the Reapers were!
Mass Effect is one of my favorite game universes of all time, but i don't think i would have loved as much if i didn't enjoy Star Control beforehand 

Reply #55 Top

Quoting ShadeDark, reply 54

Also this, I always saw the Ur-Quan as having a similar story, design and voice as the Reapers, but SC3 came along and the Eternal1s had basically what the Reapers were!
Mass Effect is one of my favorite game universes of all time, but i don't think i would have loved as much if i didn't enjoy Star Control beforehand 
End of ShadeDark's quote

Yea, I didn't think of the Ur-Quan as Reaper level threats but rather the main adversary in this area of space.

Nowadays, with so much more on astronomy known, we have a much better idea of how big the galaxy is.

Have you guys ever read about the Laniakea Supercluster?

https://en.wikipedia.org/wiki/Laniakea_Supercluster

 

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Reply #56 Top

Quoting Prof_Hari_Seldon, reply 45

Did the Precursors evolve in the Origins universe and then spread through the Origin Portals to the other universes?  Or are you saying you call it SC:O because that is the only universe with the portals?

I'm just saying I think Ghosts of the Precursors won't agree that the Precursors evolved in the SC:O universe.
End of Prof_Hari_Seldon's quote

You are right.  The Precursors had to have also existed in the original SC1/2 universe.  But, really, I was just keeping things simple to explain the concept of "Wheels within wheels".  There are an infinite number of "Places" ("universes"), some might be nearly identical too each other while others a wildly unlike this "Place".  So the Precursors might have existed in many of these "Places", probably the ones that look a lot like the Star Control universe.  And they might have also been in "Places" other than the Star Control-like universes as well and are just known by different names in those "Places".  Maybe they were the race from Star Trek that seeded all the worlds, which is why most ST races were humanoids.  Maybe the were "The Old Kings" of the Star Fleet Universe, and the Ancients from Stargate.

Maybe they aren't even "The Precursors" at all, and that is just the name they are known by in this "Star Control Place".  

Reply #57 Top

Quoting Frogboy, reply 49


Quoting Prof_Hari_Seldon,
 

It is my belief that the Precursors, around 250,000 years ago, went into many universes and members met various fates.

 

End of Frogboy's quote

 

Only after Mr. Atoz has prepared them through the Atavachron...

 

Reply #58 Top

Interesting thought on some of the races that weren't mentioned before.

We might see the Umgah without genetic engineering -- OMG They were the Tywom!  Lol j/k

The Illwrath may have never heard the voices of Dogar and Kazon which would allow us to see a gentle spider species until a crew member screams "SPIDER! Kill it with fire!"

We may meet Thraddash Culture 14

What if the Utwig were epic hippies prior to getting the Ultron and accidentally created the Suppox while looking for the ultimate high?

We could see the Melnorme/Mael-Num & Druuge in a trade war attempting to corner their markets for higher profit

 

The possibilities are endless.

However there might be some table flipping if we see an Ortog getting milked and it looks at us deadpan then says "Sup?"

Reply #59 Top

Quoting Frogboy, reply 55


Quoting ShadeDark,

Also this, I always saw the Ur-Quan as having a similar story, design and voice as the Reapers, but SC3 came along and the Eternal1s had basically what the Reapers were!
Mass Effect is one of my favorite game universes of all time, but i don't think i would have loved as much if i didn't enjoy Star Control beforehand 



Yea, I didn't think of the Ur-Quan as Reaper level threats but rather the main adversary in this area of space.

Nowadays, with so much more on astronomy known, we have a much better idea of how big the galaxy is.

Have you guys ever read about the Laniakea Supercluster?

https://en.wikipedia.org/wiki/Laniakea_Supercluster

 

End of Frogboy's quote

HOLY DAMN! THE SCALE OF THIS!
It's mind boggling, and i LOVE IT! 
Who knows what is out there researching the same thing?

Reply #60 Top

Quoting ShadeDark, reply 59


Quoting Frogboy,






Quoting ShadeDark,



Also this, I always saw the Ur-Quan as having a similar story, design and voice as the Reapers, but SC3 came along and the Eternal1s had basically what the Reapers were!
Mass Effect is one of my favorite game universes of all time, but i don't think i would have loved as much if i didn't enjoy Star Control beforehand 



Yea, I didn't think of the Ur-Quan as Reaper level threats but rather the main adversary in this area of space.

Nowadays, with so much more on astronomy known, we have a much better idea of how big the galaxy is.

Have you guys ever read about the Laniakea Supercluster?

https://en.wikipedia.org/wiki/Laniakea_Supercluster

 



HOLY DAMN! THE SCALE OF THIS!
It's mind boggling, and i LOVE IT! 
Who knows what is out there researching the same thing?

End of ShadeDark's quote

We have a long future ahead of us. :)

Seriously, go on Youtube and watch some videos on this.

The best thing about the Star Control project has been learning about the universe.  

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Reply #61 Top

I think just letting precursors organise wormholes in their universe to other universes is too simple and very very banal - a lot of games around that have that.

And here I thought the precursors were ingenious enough not only to bore the interdimensional holes like Arilou or Orz could, but that precursors actually created a special unnatural mini-universe (Omniverse), packed with enough energy to actually encompass wormholes to a limitless number of parallel universes and that it was possible only due to some special properties of this mini-universe (Origins) such as its higher energy state which lowers the energy barrier needed to travel to other universes - like a catalyst continuum.

Because if just a normal universe (Scryve) can contain wormholes built by precursors to any other universe, what prohibits the other precursors from other universes to have those wormholes built to any other universe too? In this case, our prime Scryve universe is in fact not so prime after all...

Much cooler would be that even precursors couldn't make an interuniversal travel work because it is impossible (too much energy needed to overcome the travel barrier). Instead they created a workaround in form of an artificial mini-omniverse that allows almost anything and called it Origins.

Remember that precursors possess the highest state of precursor potential exceeding that of any of the existing races. They are just a few steps below the Eternal1s who actually reached the higher state of being (at least in one universe, potentially in all of them since they are the oldest race). A wormhole to Origins could be THE way precursors managed to escape the Eternal1s from the UQM universe. In Kessari universe, they didn't need that because they managed to blend into Ortogs between the feeding cycles. As for Scryve universe, one could go a different way and say that, for example, Precursors never reached their potential here or maybe were even genocided by Scryve. Instead, the precursors that had escaped from UQM universe created a wormhole from Origins into the Scryve universe and repopulated it with themselves. In this way, one could tribute UQM precursor story w/o actually having to introduce precursors as such; also this could explain why in UQM and Scryve universes the precursor intentions, intelligence and good will are same (because they ARE the same precursors). It also hints that the Kessari precursors are different and perhaps less smart (who would voluntarily change into an Ortog wtflol).

How's about that?

 

Reply #62 Top

Quoting Ashog, reply 61

And here I thought the precursors were ingenious enough not only to bore the interdimensional holes like Arilou or Orz could, but that precursors actually created a special unnatural mini-universe (Omniverse), packed with enough energy to actually encompass wormholes to a limitless number of parallel universes and that it was possible only due to some special properties of this mini-universe (Origins) such as its higher energy state which lowers the energy barrier needed to travel to other universes - like a catalyst continuum.
End of Ashog's quote

I don't know about you but it does seem like the Precursors would have to be more advanced than the Orz or the Arilou right?

Much cooler would be that even precursors couldn't make an interuniversal travel work because it is impossible (too much energy needed to overcome the travel barrier). Instead they created a workaround in form of an artificial mini-omniverse that allows almost anything and called it Origins.

Remember that precursors possess the highest state of precursor potential exceeding that of any of the existing races. They are just a few steps below the Eternal1s who actually reached the higher state of being (at least in one universe, potentially in all of them since they are the oldest race). A wormhole to Origins could be THE way precursors managed to escape the Eternal1s from the UQM universe. In Kessari universe, they didn't need that because they managed to blend into Ortogs between the feeding cycles. As for Scryve universe, one could go a different way and say that, for example, Precursors never reached their potential here or maybe were even genocided by Scryve. Instead, the precursors that had escaped from UQM universe created a wormhole from Origins into the Scryve universe and repopulated it with themselves. In this way, one could tribute UQM precursor story w/o actually having to introduce precursors as such; also this could explain why in UQM and Scryve universes the precursor intentions, intelligence and good will are same (because they ARE the same precursors). It also hints that the Kessari precursors are different and perhaps less smart (who would voluntarily change into an Ortog wtflol).

End of quote

And this is the mystery that has to be resolved.  What, specifically, did they do? How did they do it? And where did they go?

We know that in SCO, there are a bunch of abandoned, automated Precursor starbases.  When were those built? Why aren't they able to be used? What is their purpose?

 

 

Reply #63 Top

Hi, I've been a fan of SC2 since the 3DO. I every time I rented the machine I also took this game. I made my mother pay close to a 100$ for SC3. I did not know what currency exchange rate was at the time.

Anyways, I really like the SC multivers idea. You can make a reboot while acknowledging past titles. And you can add new stories and licences. It make me think of Telltale Games. They do exactly that, they tell stories from different licences in a interactive first/third person format. And since most sci-fi univers or stories are centered around Earth, the potential is awesome. You do realize that you've set a high bar? I will be expecting great things in the future.

Here's a small list of univers I would like you to licences. I won't mention the ones that have already been named.

1) Orson Scott Card's, Ender's Game: Epics stories, major space battles but has never seen the beauty of the interactive story telling that a computer game can offer.

2) John Scalzi's, Old Man's War. Excellent book series, lots of aliens to deal with. Best part, there's no good guys. Just people (including aliens) trying to survive.

3) Cowboy Bebop: Every body likes to play mercenary from time to time.

4) Ian M. Banks' Culture book series. I haven't read the whole thing yet but I think there's potential.

5) Farscape: Farscape, Farscape, Farscape...what a TV series. Aliens, living ships, multiple univers', it was made for this.

6) Firefly: One of the best TV series ever made. This story would be limited to a single system and no aliens. But the single system is very big and full of places to visit.

7) Stelaris: I see a lot of potential here for storytelling. You just have to convince Paradox.

On a special note. Before someone says "Minecraft", plz be advise that cubic ships have already been licences by the Borg. As per section A-467 of the Multivers Intellectual Property Rights agreement: No exact copy of one univers' space traveling ship shall be copied and/or reproduced for any reason in an other univers. 

 

 

Reply #65 Top

Quoting SWVRoma, reply 64

Andromeda could be a fun, barely touched universe to get too.
End of SWVRoma's quote

And the first season theme music is that cool Alex Lifeson thing with 20,000 guitars playing at once!

 

Reply #66 Top

Quoting SWVRoma, reply 64

Andromeda could be a fun, barely touched universe to get too.
End of SWVRoma's quote

I wonder how much it would cost to get Kevin Sorbo in to do some voice work :)

Reply #67 Top

Quoting Pyro411, reply 66


Quoting SWVRoma,

Andromeda could be a fun, barely touched universe to get too.



I wonder how much it would cost to get Kevin Sorbo in to do some voice work :)

End of Pyro411's quote

Probably double if you are using Alex's first season theme song, Kevin Sorbo really hated it which is why they changed it after the first season.  Haha!

Reply #68 Top

Yes to all the above about Andromeda.  And it's a rich enough universe that we could do pre-collapse and post-collapse where you're restoring the Commonwealth.

Reply #69 Top


Most people (90%) won't be familiar with the classic games which is another reason why Star Control: Origins has a clean start.
End of quote

How do you figure that number? I would imagine it would be the inverse.

Reply #70 Top

Quoting chapel976, reply 69


Quoting ,

Most people (90%) won't be familiar with the classic games which is another reason why Star Control: Origins has a clean start.



How do you figure that number? I would imagine it would be the inverse.

End of chapel976's quote

Pure demographics of who buys games and their ages.   That's why it would never make sense to try to continue a story that has has been idle in a DOS game for 25 years.  

You can look at the stats on the people who play No Man's Sky, Elite Dangerous and other space adventure (or exploration) style games and go from there.

 

Reply #71 Top

Quoting SWVRoma, reply 68

Yes to all the above about Andromeda.  And it's a rich enough universe that we could do pre-collapse and post-collapse where you're restoring the Commonwealth.
End of SWVRoma's quote

Agreed.

And this is why Adventure Studio has to be so easy to use and why it's not enough to simply have "mod tools".  We have to have crafting tools easy enough for Sci-Fi writers to be able to use.

 

Reply #72 Top

Quoting Frogboy, reply 70


Quoting chapel976,






Quoting ,



Most people (90%) won't be familiar with the classic games which is another reason why Star Control: Origins has a clean start.



How do you figure that number? I would imagine it would be the inverse.



Pure demographics of who buys games and their ages.   That's why it would never make sense to try to continue a story that has has been idle in a DOS game for 25 years.  

You can look at the stats on the people who play No Man's Sky, Elite Dangerous and other space adventure (or exploration) style games and go from there.

 

End of Frogboy's quote

 

So, I was 9 when SC1 came out and I had it. I was 11 when SC2 came out and the full color SC2 starmap graced my wall next to my computer until about 1997 and then later the larger black and white one until 2000 with all my hand written notes of myself and my older brother (who is 8 years older than I)

I also had every email correspondence from myself to TFB from 1995 to 2009 in a folder begging for more of the Ur-Quan story. Sadly, I can't find anything prior to 2009 now... every email I would mention my age, so that was fun to see a dorky 14 year old and a dorky 27 year old begging for more story.

I am curious of the demographics who are coming to play SC:O based on not ever having played the first 3 and how they found out about it. 

Reply #73 Top
Quoting chapel976, reply 72

I am curious of the demographics who are coming to play SC:O based on not ever having played the first 3 and how they found out about it. 

End of chapel976's quote

Nowadays it's a totally different world.  Back then, I used to read Computer Gaming World and that's how I'd find out about games.

Nowadays, these kids..when not on my lawn...are learning about games on the YouTubes and the Twitchings and whatnot.

Reply #75 Top

Quoting chapel976, reply 74

I wonder if that holds true to this IP though. at least in that number
End of chapel976's quote

I guess we'll find out.

We believe there's a lot of pent up demand for a game that combines exploration and a rich detailed universe with a strong story.  Only time will tell.