Do cities benefit from farming tiles?

Or do only farms get the bonus?

A little confused about Farming tiles. Let's say I have a +2 Population bonus tile on one of my planets. I usually build a farm there and will put a colonial hospital, or another farm, etc. adjacent to it.

If I build a city there instead, does it increase the population cap of the planet even more?

What about if other population buildings, like hospitals are put on that tile?

The whole +2 Pop tiles / farming mechanic is still a little opaque to me...

39,591 views 6 replies
Reply #1 Top

It does.  For carbon-based cities, in the current version, it adds a +25% cap per adjacency.  For silicon-based cities, it adds +0.5 raw cap per adjacency.

Reply #2 Top

I'm not following what you mean by "per adjacency" ?

My question is about what happens if I put a city directly on a farming tile? Maybe I'm not understanding you.

Reply #3 Top

sorry, the tile bonuses act as if they were adjacencies.  So placing a city directly on a +2 population tile will give you (as if) you had 2 population adjacencies.  They are the same bonus.

Reply #4 Top

Okay. So if I have a Haven tile (+2 pop, +1 econ to adjacent), and I build a city on it, then it will treat it like +2. Is that correct?

Reply #5 Top

That's correct, a city will give an additional +50% (or +1.0 flat) to your population cap on that tile.

Reply #6 Top

Another good thing to know about cities,  carbon-based cities cannot be destroyed.  Once placed they are on that tile forever.  But silicon cities can be destroyed, so if you find a better spot later on with a silicon civ, you have more flexibility.