Purpose of military starbases

Hi,

I'm on my second play-through of the game (easy mode) and I have noticed that while my opponents had many military-only starbases, I was never attacked by them. I could just go on and conquer the planets. After I conquered every planet of the opposing faction, the starbases would dissapear.

So what's the purpose of having them? I understand when they are suppose to mine resources or boost a planet production, but is there any reason to have them just for military reasons? 

83,836 views 25 replies
Reply #1 Top

- They can boost the attack and defense of your own fleets when in the range of the starbase (7 tiles in Crusade atm).

- If you want to spend the administrators then you can build up some kind of starlane by putting military starbases with speed accelerating modules mext to each other.

Other than that they serve no purpose I'm aware of atm. I would also rather see them sending fighters on their own to enemy fleets entering their vicinity.

Reply #2 Top

For the price of a constructor and a few hundred BC, you can substantially boost your fleet, for a lot less than what it would cost to outfit your ships.  I tend to use them when I am militarily outmatched.  If you prevent just one small hulled warship from dying--that costs, what--120 ship production and maybe 1 elerium?--you more than make up the cost.  And you have nothing to show for a dead ship.  With a military SB, it's always there.  You can keep it, decommission, trade, patrol, lure enemies in, whatever. 

Reply #3 Top

Considering the value of Administrators, that equation is suspect.  Perhaps a Military starbase should no longer require an Administrator?

Reply #4 Top

Military starbases are devastatingly effective in planetary or area defense, especially when several are constructed overlapping the area you want to defend. I could see the argument made to increase the number of administrators to two over your idea of reducing to zero. Right now Im in a game on a ludicrous map with 35 godlike AI players who all declared war on me, except my one ally. I have had several dozen turns of wave after wave of the combined armada's of 34 Civilizations smashed to pieces by my fleets supported by my fully upgraded military starbase defenses. It would be worse if I lost my military starbases over my homeworld.

Reply #5 Top

Admins can be expensive, but when I choose admins for citizens and then promote them, I don't find the 1 admin point too bad.  You certainly don't spam military SB's.   I only use them vs. militarily stronger opponents.

I actually use military SB's offensively, at first.   I send in a fleet to the other guy, and take along a constructor.  It helps out take out the orbiting ships, among everything else.  Invade the system.  You're then left with a well-defended system on the front line.  It's just so much cheaper, when you consider the casualties you don't take.

Reply #6 Top

They are also good as fleet range extenders.

Is there a practical SB density limit in GC3?  In GC2 there is a limit of 4 SBs per sector.  But there are no sectors in GC3.  I seem to have run into one, like SBs have to be about 2 hexes apart.  But that is hardly a limit. 

 

Reply #7 Top

5 apart.  But it's usually the economics where you run into that, and the range-extending techs (and Arceans) really help a lot. 

Reply #8 Top

There's Arceans?  I don't have Arceans.  Oh, the DLC...

 

And I have SBs a lot closer the 5 hexes.  I have to check, but I think it's 2 (3?).  v. 2.33.

 

Reply #9 Top

Yes, it's 3 hexes, meaning you can place seven (7) SBs within the base range of the central one, and a whole bunch within extended range.  I see how that could become a bastion if one had the Admins.

 

Reply #10 Top

Military starbases are your key to defender advantage. In Civilization, the defender gets faster healing on their territory, their cities can bombard enemy armies, etc, the defender has an advantage. 

In Galactic Civ you need a military starbase to achieve this. It's a "home turf" advantage. Early on in the game they boost the effectiveness of your ships by an ENORMOUS amount. This will become less significant with time unless you upgrade your bases. If you're playing a turtle strategy, say, you're playing as the Altarians and going for a tech victory, military starbases can literally win you the game. 

I'm happy with their effectiveness, what annoys me, however, is trying to defend a huge empire with them. I end up needing a dozen of them. I think there should be more ways to extend the range of, specifically, military bases. 

Reply #11 Top

Quoting starhunter83, reply 10

This will become less significant with time unless you upgrade your bases.

As I understand it, you can't upgrade the effect of an SB on ships.  Is that not true?

 

Reply #12 Top

Of course you can, there are a dozen or two dozen technologies that enhance the military base's ability to boost ships in its area of effect. 

Reply #13 Top

I dont play heavily military games, so i dont use military starbases. But in two they were basically useless other than defense, because my frontline kept changing.

As far as hexes in the base it was set to 5, because there were to many complaints about it being to cheesy not having a limit. Also some kind of anal phycotic disorder where a few had to optimise for best gameplay, even if they hated it. It was later changed to three to help tall empires. This was changed to 4 in crusades.

Reply #14 Top

Ironically, I only play militaristic (tried Benevolent, needed to invade) and  have never used a military base either. For one, non-military bases are easy enough to harden and use for ship shelters. I do like the idea of using military bases to create a command circuit, so I tried using military bases for frontline beachheads but on ludicrous maps it's fairly pointless.

If you could throw in something that actually made my military planning, like a high level base module that would "mine" the area of affect, then I'd start using them immediately. As it stands, the military base is difficult to use with fleets unless you're on a small map and a waging a protracted war.

Reply #15 Top

I used military starbases to take out the Drengin on Milky Way map (which is ludicrous).   They were practically useless the rest of the game, but boy, did they serve their purpose at the time.   The way (and timing) that I put down military SB's, I see to it that every one sees at least one combat--and many times, that is all that's needed.

Reply #16 Top

Dunno what difficulty you guys are playing where you can win a peaceful game without military bases. Or any game for that matter. 

 

In games where I'm the warmonger, I usually build very few of them, and primarily to speed my ships up. 

In games where I'm building and defending, however, military star bases are the difference between winning and losing. Military bases allow you to fight off 2 civs at the same time, and still build up your economy. They make a HUGE difference. It's not difficult to get them to boost your ships by about 30-40% in weapons and defenses. 

Reply #17 Top

Do the AIs ever attack the SBs directly?  In GC2 they were obsessed with them and if you built a really strong one they would expend whole fleets in fruitless carnage.  In GC3 (Milky Way right now) the AIs build military bases, never augment them, but practically never attack them, either.  I finally saw one with damage.

 

I'm with Adm. Willy.  I would much rather put my effort into mobile fleets and sensor buoys than into MSBs, with certain rare exceptions that even more rarely actually engage the enemy.  (I also hate building the Many Cheap Ships type of fleets that would benefit most from MSBs.  (At least the add-on modules express now their boosts by % rather than number to keep that effect in check.))

However, I am playing at Normal as I learn.  The tactical situation could be very different at high difficulties.

 

 

Reply #18 Top

Well, there you have it, that is exactly it. You won't win a game at 'incredible' or even 'genius' level without using a MSB. 

Anyway, game is broken right now as the AI can't use farms/cities. Seriously, you want to beat the game on the highest difficulty? All you need to do is build msb's for defence, then sit there and build cities to grow your population. Then win because your economy will be 5x the size of everyone else's combined. You could have 2 planets and easily beat a civ with 20 planets because the AI will never grow its population. 20 planets is only 60 pop for the AI. You can get 150-200 pop on a single planet if you know what you're doing. 

The MSB allows you to turtle and grow like that because you will need to build fighters because the AI will rush you with its own fighters. 

Reply #19 Top

MSB's on fighters would rock. Although to be honest, by the time I research carriers, I've got my fleets in order and I have never really needed MSB's then.  

 

Reply #20 Top

I'm not talking about carriers. I'm talking about fighters, at the beginning of the game. When you play on high difficulty, the AI attacks you around turn 50. You need a fleet by then. I don't mean you can start building a fleet on turn 50, I mean you need a fleet already built and ready to fight and a msb or two on your border, or you die. 

 

Reply #21 Top

I've been playing godlike, although lately I think i'm done.  If, by fighters, you mean just a fleet of tiny and small ships, then yes.  

Reply #22 Top

Sorry, that's what I meant. I call the tiny hulls fighters and small hulls corvettes, just out of habit, but I shouldn't assume people will know what I mean :P

Reply #23 Top

I call tiny ships with the assault class fighters. Tiny interceptors I call Darts, because their job doesn't specifically intercept, they fly to the back, and it's a shorter word to type out.

Reply #24 Top

"Cannon fodder" is more accurate, though longer.

Just found the +4 ODB level.  Nice.

 

In god mode I order a fleet to attack a military SB.  The AI countermands the order immediately.  No wonder they're so successful.

 

Reply #25 Top

Quoting starhunter83, reply 16

Dunno what difficulty you guys are playing where you can win a peaceful game without military bases. Or any game for that matter. 

 

In games where I'm the warmonger, I usually build very few of them, and primarily to speed my ships up. 

In games where I'm building and defending, however, military star bases are the difference between winning and losing. Military bases allow you to fight off 2 civs at the same time, and still build up your economy. They make a HUGE difference. It's not difficult to get them to boost your ships by about 30-40% in weapons and defenses. 
youve assumed that they are always at peace. I play normal because i would like to see a smarter ai., not a handicapp. Unless theres a stalemate military starbases are useless. I play ludicrous. They need to be able to move especially now they cost administrator points.