Synthetics and Population Growth (plus a few other questions)

So, with 2.14 beta in use, I finally got around to creating and playing a synthetic race. I know you build your own population, but I thought, pre crusade at least, there was tech that allowed you to build more than 1 person at a time. Did this change? Is it capped at 100 production per 1 person per colony the whole game? 

Also, I thought I saw in some Let's Plays that the synthetics had more buildings that produce raw output, to include money. Am I missing this, or is it a specific trait that does so?

Do synthetics not have a ship building increase structure? It seems that about 50% or more of planetary tile improvements are worthless/worth little for synthetics right now, though I am early game I did look through the tech tree. No population or approval is needed, which takes out those. No shipyards buildings to take advantage of the +ship constructions, and even their own +2 production to everything is only social for adjacency benefits (ie, a factory next to it grants it +1 to social, not +1 to all like the base is). Even the wealth isn't great since everything is a percentage, though I guess that isn't too uncommon, I swear I saw in a let's play one that was +1 per planet.

 

So, synthetics are cool, but it feels like they are missing a fair bit of techs to me, but maybe I am missing something instead?

89,540 views 10 replies
Reply #1 Top

Well sadly you can only build one at a time. This has changed. Money comes from strip mining. Build mining bases to increase production.

Reply #2 Top

Synthetic need social construction more than other races as that is what you create population from. So it may be a waste with other race types, synthetic need it like meatbags need food.

Reply #3 Top

Social is important, but what about ship building? Carbon based seem to get things that improve shipbuilding while synthetic do not.

And do you know what tech cybernetics get? Using the tech tree viewer and I cannot seem to see any tech that is for cybernetic.

Reply #4 Top

Quoting Synagas, reply 3

Social is important, but what about ship building? Carbon based seem to get things that improve shipbuilding while synthetic do not.
End of Synagas's quote

True but you can also dedicate far more building space to just factories. No farms, cities, morale, etc to worry about.

Quoting Synagas, reply 3

And do you know what tech cybernetics get? Using the tech tree viewer and I cannot seem to see any tech that is for cybernetic.
End of Synagas's quote

The tree has been significantly cut down. Some things are no longer there as they are not need like the morale/approval tec line. Financial opens a one planet building for wealth and an extra project similar to "Generate Income" called "Strip Mine". It is a 1/4th of the cost and for 1/2 of the credits that "Generate Income" gets. The manufacturing/research line produces different buildings but I am unsure as to how they equate to the standard factory/research buildings. Haven't seen much beyond that yet though.

Reply #5 Top

The finance building that you can build per colony is at the end of the age of war research tree, so what are you supposed to do for money before that? Its hard as anything to make any money, and what is the point of those buildings offering any financial adjacency bonus since you can't get more than one per planet anyways?

Reply #6 Top

Strip mine.

Reply #7 Top

yep, strip mine.  The social boni that cybernetics get are great, and ship building is made up for with the extra tiles.

I hated the Yor before Crusade.  Now I love them.  Completely fixed, IMO.  I do not miss the tech advances on increasing population at all.

Reply #8 Top

 A decent production planet can pump out a strip mine every 2 turns. That is 25 credits every two turns. Down side is not automation for said project. Very annoyuing

Reply #9 Top

One tech past strip mine there is an improvement giving 25% wealth. It takes wealth adjacencies which are +1 income per level.

Reply #10 Top

Cybernetic gives you the abilty to train a citizen to increase base movement by 1. Thats it.

The description is a bit misleading, as it implies more than 1. Whether this is intentional or an oversite, who knows.