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Stupid Alien Tricks

Stupid Alien Tricks

I'm posting this on my brand-new 4K monitor.

I'm not saying that having this monitor makes me better than you.

I'm not saying that having this monitor makes me morally superior.

[[..]]

But I'm not saying it doesn't either.

If you have Galactic Civilizations III: Crusade you probably find the new economy to be a massive change from the base game.

If you don't have Crusade, well, yea, you're a bad person. Like, literally (not figuratively) history's greatest monster.  Go get it now HERE.

TRICK #1: Your Citizens are your most valuable resource

Every 10 turns you get a citizen.  What you do with them is how you control your empire.

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You see my production here? It's huge.  How did that happen? I invested 2 scientists, an entrepreneur and a worker.

 

TRICK #2: Adjacency Bonuses matter a LOT:

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On the picture above, my Space Elevator only provides 2 normally.  Put 3 factories around it and it goes up to 5.  That's more than a doubling.

Back in the base game, you didn't get "hubs" until later.  In Crusade, it's the other way around. You start with hubs and then can put things around them to really get your production to take off.

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See my research? It's 35 per turn! It started at 3.  How did I get the 10X increase?  By default, the computer core only gives +1 research. But by putting it next to my capital and 2 research centers I got it to 5.

Then, my research centers, like my factories, only do a little bit on their own but when they're adjacent they give huge bonuses.  Then add two scientists and boom.  The 10 points from my population with +5 from the computer score gets doubled by the adjacencies.

Why didn't the base game have such a cool setup? Because the AI wouldn't have been able to handle it.  When GalCiv III shipped, we assumed 2 CPU cores.  For Crusade, we targeted 4 CPU cores (you reading this probably have 4 or more).  That means the AI can split out its analysis while you take your turn and do much more complex decision making than before.

 

More to come...

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Reply #26 Top

Quoting FreedomFighterEx, reply 25

That is also true. Some older i3, 4, and 5 outperform early version of i7, not to mention it did causing a problem too. If you know the name of PC part. Put everything on google to find out about it, even series number.

I hate to derail this thread. I looked them up, my new CPU is higher rated, despite being slower, and my new internal graphics is also better. I don't crank up the graphics, I play on the low settings... I have to, because I play the biggest maps. Right now I'm not having much trouble. Thanks to everyone for the input!

Reply #27 Top

Some multicore-multithread CPU will has lower speed but since it can process 2-8 things at the same time, it actually faster. Until some kind of data can't split itself to be multithread, that will make single powerful CPU better, but it rarely happen.

Reply #28 Top



Then, my research centers, like my factories, only do a little bit on their own but when they're adjacent they give huge bonuses.  Then add two scientists and boom.  The 10 points from my population with +5 from the computer score gets doubled by the adjacencies.

You should explain how you got this 10 raw production too! because population isn't worth anyting at all! To get 4 raw production from the population you need 16! Not worth the effort to get the moral that high! The square root made it not worth a fart. 9 population is the max reasonable, as you get 3 raw production then, but that's just one more than with 4 population! so why to bother, with some races it even needs entertainment center to get a decent moral with 4. So the most important part to boost raw production are asteroid mines, as every close one provides 1 whole raw production for just 100 credits! I wouldn't make it the square root, i know simple and understandable, but renders high amounts of population rather to a burden instead of valuable ressource.

Reply #29 Top

Quoting Jafo, reply 24


Quoting General Pants,

Oh dear, I'm going from an i5 to an i3.



You can't simply go by 'the number'.  There are generational differences.

You'll likely find that a current i3 has higher specs than an older i5...;)



I'm curious if anyone has tested a AMD Ryzen on GalCivIII since you know it gets such horrible game performance but does everything else well....  I'm wondering if having a game that's actually written for true multi threading will show any difference..

(yes I'm an AMD fanboy... shoot me)

(Competition is a good thing)

Reply #30 Top

is ryzen really horrible or is it just a shade off the pace? everything i read points to the latter.

 

and does brad actually game (any game) at 4k with that 4k screen? i have a 4k screen (39~40".. but i sit a meter away XD and it's only va) but don't actually game at 4k, not least because everything will normally be too small and i don't really want to stress the 970... though i suppose i could try setting it to 4k but turn most of the effects stuff off for less stress? (which doesn't help with size unless a particular game has scaling..)

Reply #31 Top

I still have a CRT....X(  

 

 

j/k...

Reply #32 Top

Quoting nicknamealreadyinuse, reply 19

Ok, so I am confused. Brad (or any other knowledgeable), please clarify!

How do you get 10 base production from 11 population?

I thought that base production was the square root of population: therefore about 3.3 from 11 pop.  I haven't come across any way to increase base production other than population. Is there later tech or something I don't know about?

I have achieved research >30 on two planets. One was similar to your example here except I had the comp. core next to an anti-matter plant (+5 adjacency) and on the second planet I had a merc. providing the +research.  In both cases, the contribution from population was not the biggest provider.

So what am I missing?

 

PS I second the idea from other threads that Leaders are way powerful. Providing +1 to all planets is Huge! Even in a small empire. Partly this is true because that 1 research is massive when you have nothing apart from population to generate raw research. So this issue fits right in with the above: what have I missed?

 

thanks in advance for any help... so far I really like the changes
yeah you dont know about asteroid mines.