Diversity I say!

So, I just got mercenaries and first thoughts are that I love it

 

Now, onto the meat of the post.

 

The torrians or whatnot have a trait for aquatic worlds, and I'd like the same for the other worlds. Like, what if I want to play a race which thrives or radiation? How about toxins? We have an aquatic race, how about one that's crystalline and lives on ice planets? Or a insect like one which lives on baren worlds? etc. 

10,996 views 4 replies
Reply #1 Top

I like it.  Has anyone looked into whether it can be modded in?

Reply #2 Top

Mods shmods. Makes me think about a DLC of additional traits and abilities for custom factions. 20 of each would be nice.

Then, just to keep with the Extremely-Demanding-of-Devs theme, another DLC to get the AI able to build a custom faction with coherent flavor text pulled from a box-o-blurbs that are tagged to associate with traits, abilities, personalities, and other blurbs.

Could be much stronger replayability boost than the map generator, but probably ludicrously time-consuming to code...

Reply #3 Top

Quoting Philocthetes, reply 2

Mods shmods. Makes me think about a DLC of additional traits and abilities for custom factions. 20 of each would be nice.

Then, just to keep with the Extremely-Demanding-of-Devs theme, another DLC to get the AI able to build a custom faction with coherent flavor text pulled from a box-o-blurbs that are tagged to associate with traits, abilities, personalities, and other blurbs.

Could be much stronger replayability boost than the map generator, but probably ludicrously time-consuming to code...

 

Doesn't seem like the first part would be hard. The traits. Could be free dlc and such.

 

The other idea is great! That's the kind of dlc I wanna see! But... what about images? 

Reply #4 Top

I took a quick look at the xmls. Its not moddable the way they hav done the Torian:-

 
  <RaceTrait>
    <InternalName>AmphibiousAbility</InternalName>
    <DisplayName>AmphibiousAbility_Name</DisplayName>
    <DisplayNameShort>AmphibiousAbility_ShortName</DisplayNameShort>
    <Description>AmphibiousAbility_Desc</Description>
    <IsAbility>1</IsAbility>
    <Mod>
      <EffectType>CanColonizeAquaticWorld</EffectType>
      <Target>
        <TargetType>Faction</TargetType>
      </Target>
      <BonusType>Flat</BonusType>
      <Value>1</Value>
    </Mod>
  </RaceTrait>

The only EffectType's that are associated with Planets are Aquatic (Torian), Dead (Mercenary Ship), Extreme (Adaptable Ability). At presant we do not have access to the StatType.xml to add in our own or edit existing effects. Same goes for ModifierEffectsType.xml. Can just see whats there in the schema.