Diplomatic oddities


- You can have, for example, more red minuses than green plusses diplomatically and yet still be "close".This seems strange. You'd expect someone to be "cool" towards you if they had slightly more minuses than plusses.

- There seems to be little inbetween "furious" on the one hand and "close" on the other. Races seem to tend to love you or hate you.

- The Yor repeatedly threatened me (with only distance stopping them from attacking me), then proceeded to give me a friendly gift!

Hope SD continues to work on the diplomacy, especially getting the plusses and minuses more balanced in terms of the AI's actual stances towards you. E.g. a balance of minuses and plusses should be "neutral" or "cordial", whereas a few more minuses than plusses should be "cool" or even "hostile".

 

11,908 views 4 replies
Reply #1 Top

1) I've seen that in a recent game as well. I declared war on someone who was Close, and a couple turns at war and relations were still Close. Relations take a few turns to deteriorate, depending on the +/- difference. In that case, I had same ideology and high diplomacy skill and few other minuses.

2) That's one of the major flaws with Diplomacy at the moment.  The scale is far too narrow, allowing for easy diplomacy exploits or overwhelming Ai aggression to happen far too quickly and easily.  Players are forced to invest heavily in diplomacy to counter, or build a huge fleet to fight off the aggressors.  There should be some middle ground.

3) Maybe your power increased to a point where they thought they should bribe you rather than menace you :).  I get minor races threatening me in games...it's just flavour most of the time, nothing ever comes of it.  If the Ai doing it can reach you and has much more power than you, then sometimes it's a warning that they're going to declare war soon.

4) Currently it's more of a sliding scale, where things get better or worse over time.  I believe it is that way so players have a chance to change the course of those events should they choose to. As you pointed out, there isn't much time to do that right now, which kind of ruins the system.  In most cases the sliding scale makes sense - you don't want to go from Neutral to Hostile in 1 turn because you did/did not do something to keep the +/- balance.  Remember as well that stuff the Ai does affects the balance as well.  

But you're right, in some cases it makes no sense, like the example I mentioned in #1.  Going to war shouldn't just give a -3, relations should go straight to furious.

I agree with you that SD should do a lot of work on improving diplomacy - it affects every player in every game in some way.  I guess we'll have to wait and see :)

Reply #2 Top



- You can have, for example, more red minuses than green plusses diplomatically and yet still be "close".This seems strange. You'd expect someone to be "cool" towards you if they had slightly more minuses than plusses.
 

 

The "+" and "-" are not pretty accurate,

it seems one + or - actually means +2 or -2 in the relations-scale,

it seems values below that will simply not shown.

 

For Example a trade with the AI shoulds actually give you a +1 to relations for some turns,

but it either doesnt work or is not shown

Reply #3 Top

There are many issues with diplomacy, however, I think the basis is sound and it can be improved.  Things I still don't get...

Open Borders?  It's been stated time and time again that Area of Influence differs from actual borders. So if this is true why don't we get a borders map.

Shared Borders Penalty?  Same question as the above.

Why is -10 relations reflecting "At War" status in diplomacy even though one isn't at war with said faction.

Why is +10 relations reflecting "Alliance" when no alliance exists between said factions.

Why does the AI still not see more than one of the same trade resource as any value?

 

Reply #4 Top

This question might fit in here: Can anybody explain me how alliances work? What are the basic conditions in an alliance?