How about the option of flying a flight sim with a mouse? Is there any reason to allow the player to make the mistake of trying to use a mouse to fly a plane?
End of Kavik_Kang's quote
Actually, many of them totally allow you to.
End of Volusianus's quote
And the people who are making those games are making their own mistake. Why provide the player with the option to have a bad experience playing the game? Including an ineffective control method that is certain to leave the player with a bad impression of the game is simply a mistake by the people who made those games
End of Kavik_Kang's quote
You guys sound as if you've never played a flight sim with a mouse. Granted it's no 'joy' stick but it isn't the players mistake or fault if they don't have a joystick. Neither is it an ineffective control under the right master. And it certainly never left me with a bad impression of the game. Just a bad impression of using a mouse for flight sims......
Then I suppose you are all for SC2 using a state of the art thingumy that will allow you to play the game the right way, the way it was supposed to in all its 6D ultra-scopic glory but anything other method is a waste of time? Then I suppose that everyone will have to buy this joythingumy to play the game properly?
Granted I am no fan of the mouse for SC2 because I still don't see how it can fit in the arcade style game that is the top-down fighting of SC2.
But it's not to say as if the mouse has to be disabled. With the right brains the mouse could still be employed....
Left-Click to move into a coordinate/position.
Right-Click to continuously fly in the direction clicked (using inertia).
Middle-Click to face direction pointed.
Control + Left Click to shoot primary weapon on coordinate/position
Control + Right Click to shoot secondary weapon on coordinate/position
Mouse-wheel scroll for zooming in/out
Shift for just shooting primary weapon
Alt for just shooting secondary weapon
So pretty much everything is covered with a comfortable and intuitive mouse + keyboard combination.