[1.03] Slider sensativity and unused movement

With the latest patch slider sensitivity is very low. I usually have to try the slider about 3 times before I can get it to move. This applies to all of them, like loading colony/transport ships and social manufacturing/military manufacturing. Er, the production circle works fine.

Also ships with left over movement do not stop the end turn function once you've clicked it. The turn continues onto the next and this left over movement is lost.

Anyone else experiencing this? This has happened for me in every game i've tried since patch 1.03.

Oh and since the patch the abundant setting doesn't seem to affect the amount of habitable/extreme planets.

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Reply #1 Top


Also ships with left over movement do not stop the end turn function once you've clicked it. The turn continues onto the next and this left over movement is lost.

Anyone else experiencing this? This has happened for me in every game i've tried since patch 1.03.

I find this very annoying that I lose any extra movements for ships on autopilot once they reach their destination with movement points left.

This is particularly annoying when using my survey ship to explore an anomaly. So much wasted movement points.

Reply #2 Top

Quoting peteincary2, reply 1


Quoting ,

Also ships with left over movement do not stop the end turn function once you've clicked it. The turn continues onto the next and this left over movement is lost.

Anyone else experiencing this? This has happened for me in every game i've tried since patch 1.03.



I find this very annoying that I lose any extra movements for ships on autopilot once they reach their destination with movement points left.

This is particularly annoying when using my survey ship to explore an anomaly. So much wasted movement points.

 

Of course. What I find peculiar is why it was changed. Why bother? Was working fine. : /

Reply #3 Top

The patch notes when they changed it listed it as a fix...

They basically said that it was an error causing a duplication of the end of turn. In other words, you would hit "Turn" and then it was still your turn, because you had leftover moves from the autopilot to take care of, and then you would hit "Turn" again to really end your turn.

Reply #4 Top

Quoting peteincary2, reply 3

The patch notes when they changed it listed it as a fix...

They basically said that it was an error causing a duplication of the end of turn. In other words, you would hit "Turn" and then it was still your turn, because you had leftover moves from the autopilot to take care of, and then you would hit "Turn" again to really end your turn.

 

That's still disappointing. Losing out on movement and all that. Ok thanks for the info.

Reply #5 Top

Not saying I agree with it. Just adds to the micromanaging of making sure ships end their autopilot turns at the end of full movement use.

Alternatives would be to have a "Autopilot" endturn before the "Turn" endturn, or else have all autopilot ships use their movement at the beginning of your turn, not at the end. (Which would be awful btw.)