First look at Galciv3 yesterday

Yea, had my first look at galciv3 yesterday, started a game and was almost immediately thwarted by no end turn button!

 

Looked in the keyboard assignments and i can see which key it is... press it and no end turn, pop back to planet where i think it wants me to start production?? Experience from Galciv2 tells me that your not supposed to start building anything for some time or your finances get sucked into and ever expanding black hole of disaster..... is Galciv3 so different?

 

Anyway, I'm sure there is a simple answer, but meanwhile, i ended up starting a new game of Galciv2, ah, that seems much better thanks.

12,461 views 4 replies
Reply #1 Top

This game does not allow you to idle anything. You must give commands to everything before you can end your turn

Want a ship to idle? Sentry.

Want a planet to idle? Either build a "Project" or change it's social production to 0.

Want research to idle? Not possible (though you can put research to 0 production)

Want a shipyard to idle? Shut down.

 

It's not as annoying once you get the hang of it and start anticipating it.

Reply #2 Top

Quoting eviator, reply 1

This game does not allow you to idle anything. You must give commands to everything before you can end your turn

Want a ship to idle? Sentry.

Want a planet to idle? Either build a "Project" or change it's social production to 0.

Want research to idle? Not possible (though you can put research to 0 production)

Want a shipyard to idle? Shut down.

 

It's not as annoying once you get the hang of it and start anticipating it.

 

ooh, thats painful! .... especially when i think of the huge amount of units and planets that i ignore in an average game of Galciv2!

Reply #3 Top

But if you do that you shut the Shipyard down. So do I have to pick something  to destroy and rebuild just so I can still build a ship?

Reply #4 Top

No, shutting down an idle shipyard is free; there is no cost.  You can click its Resume button in the same turn you give it a new build queue, and it'll restart without loss.

If the shipyard already has a ship partially done, I think Shutdown just suspends work on that ship, and it'll remain partially built forever, until you Resume.  (Alternatively, you can unanchor the shipyard and move it around, with the same effect: you lose no partial work, and after you re-anchor it, you can resume where you left off.)