Drengin are hard

Drengin production is gimped so their military production prowess is balanced. Lower production means colonies build up slower and techs are researched slower. I tried some games with Drengin but quit because I felt I was falling behind and couldn't be aggressive enough in military to justify it.

What are some strategies and tactics I can try with Drengin to get a better handle on how they are supposed to be played?

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Reply #1 Top

I was running some numbers on the Drengin Slave Pit and its upgrades compared to power plants and it is sad. The slave pit gives the same adjacency bonuses as the power plants but doesn't receive any bonuses or have any bonus of its own. This makes it extremely weak. The fact that it also benefits research is nice, but because the Drengin still get the Cooperation Center line of improvements, it actually helps science much more than manufacturing. I like the idea of the Slave Pits, but it needs a straight-up buff. The slave pits should be worse then the power plants with only a couple of adjacent buildings, but should become more effective as the bonuses build up.

After looking at the numbers I believe the adjacency bonuses for the slave put line should be as follows:

Slave Pit: +6

Slave Mill: +9

Slave Factory: +12

Those numbers might look a little gaudy at first, but at every level, they need 3-4 adjacent manufacturing buildings to surpass the power plant/factory equivalent, even factoring in that Drengin manufacturing buildings are better than standard factories.

Reply #2 Top

Quoting peregrine23, reply 1

I was running some numbers on the Drengin Slave Pit and its upgrades compared to power plants and it is sad. The slave pit gives the same adjacency bonuses as the power plants but doesn't receive any bonuses or have any bonus of its own. This makes it extremely weak. The fact that it also benefits research is nice, but because the Drengin still get the Cooperation Center line of improvements, it actually helps science much more than manufacturing.

End of peregrine23's quote

This is the first I realized Slave pits, etc. gave adjacency bonuses to research chambers (etc.) in addition to work camps (etc.). But is it really all that good? If you use both around a slave pit you lose some adjacency bonuses. You are also giving up specialization, so does that mean Drengin are better suited for generalized planets?

...even factoring in that Drengin manufacturing buildings are better than standard factories.

End of quote

What? Bonuses are 10/15/20/30/40% for Work camps, etc., and 25/30/40/55/75% for Terran factories. Sure they cost less, but the savings is offset in a few turns. In exchange the slave camps give a military adjacency bonus, which means boosts to planetary defense (woo hoo). If I could understand how Dregnin manufacturing buildings are better than factories, I might get somewhere.

 

 

Reply #3 Top

Quoting eviator, reply 2

What? Bonuses are 10/15/20/30/40% for Work camps, etc., and 25/30/40/55/75% for Terran factories.
End of eviator's quote

Yeah, my bad. I was looking at the Iridium factories which I didn't realize are different from the Terran ones. In fact, it seems like the Terrans are crazy OP. Both the Iridium and Alterians have factories that go 10/15/20/25/30.

Reply #4 Top

No wonder I do much better with Terrans than the others. Think this is a bug of incorrect stats, or is this intended?

I remember a thread from way back talking about how farms are better than factories for increasing manufacturing (though there is a cross-over point in the very late game). The devs mentioned intending to make farms less OP, I wonder if the Terran numbers are a way for the devs to test that, and if so when was that change made. Eh, just conjecture.

Reply #5 Top

I just checked the Altarian and Iridium factories and they are the same as the Terran ones. Only the Drengin ones are weak.

Reply #6 Top

I was looking at old saves. Apparently there was a patch in which the standard manufacturing buildings were buffed, but the Drengin ones weren't. In the first version of beta, the Drengin manufacturing buildings were the best, now they're the worst. Seems like an oversight to me.

Reply #7 Top

Very interesting, so maybe the better versions are more in line with what the devs want? I hope so.

Reply #8 Top
I hope to not see overpowered races. The terrains are very flexible but everyone's tech are different. I can races being weak in some areas but stronger in other areas. I hope that races aren't underpowered this time.