perhaps you may ask why would anyone would add a new missile ship component knowing perfectly well that they got so many missile designs.

Well, guess your in for a treat

the long range missiles are designed to snipe out the weakest ships before they get a chance to battle with you. They differ from your standard missile weapons thus you need a separate research tree to unlock their potential

Basically you know in GCII has a sniper ship that can't do shit, well this solves the problem nicely. This sniping ships shoots super fast missiles assisted by the ships on board hyper drive a few tiles away and generally come in smaller payloads. However most missiles have enough fuel to go x number of tiles and a y amount of firepower.

EX. The earliest missile has a range of 2 tiles and a payload of 2 missile damage.

if this ship targets a vulnerable solo ship, then it is a matter of if it survives or dies.

if the tile has a fleet on it, chances are it will target the ship most vulnerable or unable to defend against missiles at all and attempt to soften it or take it out entirely. 

Tech will improve the strength and range of these missiles, so they become more useful later in the game depending on your opponents ship design

Also note that there is potential that beam weapons may be used to go farther as they already go to the speed of light. but that is another topic for another time.

Note: You need a hyper drive for it to work, and generally if you have a hyper drive that cannot bend as far as the missile will allow it, it may also limit how far the missile will go.

Concept Art: OLD PICTURE

concept art

Concept Art: NEW PICTURE (Its the hexagon, big difference :troll: )

concept art

36,595 views 13 replies
Reply #1 Top

Aww, such a shame to leave this idea in the dust, why don't I give it a little bump...

Oh right, its hexagons now. Guess it needs a new picture

Reply #2 Top

Why does this remind me of ranged units in Civ5??

 

edit: Typo

Reply #3 Top

Quoting Achronous, reply 2

hy does this remind me of ranged units in Civ5??W
End of Achronous's quote

 

Agreed, however the difference is these are hyper drive assisted weapons, so you would need much more technology and generally speaking is a weaker 2nd rate weapon. It would be interesting to see how players use this.

Also this is more of a space based weapon, any ship would require a hyper drive for these specialized weapons to work. Also you cannot use normal missiles either because they require more fuel to go that far.

Reply #4 Top

Hm, it might add an interesting dimension to combat, but if you just built a swarm of sniper ships, wouldn't it be possible to decimate enemy fleets long before they reach you, and make them overpowered? Of course the opponent could invest in missile defences, but the snipers might be a bit too effective.

Besides, I'm pretty sure the missiles are the slowest weapon type in-game (Since lasers are obviously the fastest and mass driver rounds second) which is why the defence techs for them even work. 

I guess these ships would be very expensive? Mounting an FTL drive to a one-shot weapon seems a little wasteful, since you're basically building a small ship designed to hit the enemy and blow up, why do that when you can build ships with multiple missile banks? I don't really see much use for these ships beyond the occasional ambush scenario.

Reply #5 Top

Quoting The_Tsurani, reply 4
Besides, I'm pretty sure the missiles are the slowest weapon type in-game (Since lasers are obviously the fastest and mass driver rounds second) which is why the defence techs for them even work.
End of The_Tsurani's quote

shouldent a mass driver be slowest

as i understand it a mass driver is like firing a bullet (.. a really really big bullet) it gets its initial velocity when launched and thats pretty much its max velocity

missiles on the other hand should benefit from many of the same launching mechanisms as mass drivers + have some kind of propellent system as well

meaning that it should be able to accelerate thereby increasing its speed to greater then that of a mass driver

Reply #6 Top

Quoting androshalforc, reply 5


Quoting The_Tsurani, reply 4Besides, I'm pretty sure the missiles are the slowest weapon type in-game (Since lasers are obviously the fastest and mass driver rounds second) which is why the defence techs for them even work.

shouldent a mass driver be slowest

as i understand it a mass driver is like firing a bullet (.. a really really big bullet) it gets its initial velocity when launched and thats pretty much its max velocity

missiles on the other hand should benefit from many of the same launching mechanisms as mass drivers + have some kind of propellent system as well

meaning that it should be able to accelerate thereby increasing its speed to greater then that of a mass driver
End of androshalforc's quote

 

True, but they get accelerated to incredible speeds, it's certainly possible with advanced technology to propel a mass driver round to near light-speed. It's often the kinetic energy from their speed rather than the size of the bullet itself that does the most damage in space. They're also cheaper to produce than one-shot missiles with engines to accelerate them to a similar speed.

Reply #7 Top

To be honest I'm not fascinated with the idea. It might work in some games with melee units, but in GalCiv they are basically all ranged units. It's just the projectile they use is different. The spaceships themselves don't touch each other. Now if you included military starbases, maybe it could work. To keep it within reason, maybe in times of war they could attack enemy spaceships one parcec/tile away from them so they can have the first strike when they are about to get attacked.

Reply #8 Top

I don't like the idea. In terms of game balancing and because it's not very realistic.

To target a ship this far away (with a solid firing solution), you'd need a hell of a sensor tech. Your sniper missile needs enough fuel/propellant or whatever to reach the (moving) target and has to have enough power to maneuver short of the target because a ballistic flying missile is dead meat against any active anti-missile defense. The strength of missiles is that they are elusive targets, hard to kill before they hit.

Mass driver are of course ballistic flying ammo, but you fire them at a much shorter distance so that your target has no time to evade (or destroy) your shot.

And yeah, the destructive power of a mass dirver is its impulse (mass x speed), but if you have a driver to accelerate your shot to relativistic speeds inside your ships cannon (once it left the ship, it won't accelerate further. Would be a monster of a gun to accomplish that.), you won't have any need to use missiles any more - you can't evade a light-speed weapon unless you have some kind of FTL sensor.

If you can accelerate a mass driver bullit (or whatever it is) inside your cannon to near c, you can do this with a missile, there'd be no difference any more.

 

Reply #9 Top

I like this idea, but using missiles and point defense is problematic; it would make PD much more powerful than shields and armour

Reply #10 Top

Quoting ParagonRenegade, reply 9

I like this idea, but using missiles and point defense is problematic; it would make PD much more powerful than shields and armour
End of ParagonRenegade's quote

 

Agreed, however who said it could only be missile based, perhaps there would be hyper drive assisted beams/mass driver projectiles

Reply #11 Top

Quoting Tyrantissar, reply 10


Quoting ParagonRenegade, reply 9
I like this idea, but using missiles and point defense is problematic; it would make PD much more powerful than shields and armour

 

Agreed, however who said it could only be missile based, perhaps there would be hyper drive assisted beams/mass driver projectiles
End of Tyrantissar's quote

Beams are strictly energy (hence, light speed) weapons and mass driver projectiles are unpowered once launched. Neither type has any engines attached, hence a hyper drive assist for them would be nonsensical.

Reply #12 Top

Quoting Lucky, reply 11


Quoting Tyrantissar, reply 10

Quoting ParagonRenegade, reply 9
I like this idea, but using missiles and point defense is problematic; it would make PD much more powerful than shields and armour

 

Agreed, however who said it could only be missile based, perhaps there would be hyper drive assisted beams/mass driver projectiles

Beams are strictly energy (hence, light speed) weapons and mass driver projectiles are unpowered once launched. Neither type has any engines attached, hence a hyper drive assist for them would be nonsensical.
End of Lucky's quote

but who says i cant strap a 1 time use laser onto the front end of a missile, that would fire 1 second before impact burning a pathway to the center of my enemies ship or atleast through the outer layer of armor  before exploding

Reply #13 Top

Quoting androshalforc, reply 12


Quoting Lucky Jack, reply 11

Quoting Tyrantissar, reply 10

Quoting ParagonRenegade, reply 9
I like this idea, but using missiles and point defense is problematic; it would make PD much more powerful than shields and armour

 

Agreed, however who said it could only be missile based, perhaps there would be hyper drive assisted beams/mass driver projectiles

Beams are strictly energy (hence, light speed) weapons and mass driver projectiles are unpowered once launched. Neither type has any engines attached, hence a hyper drive assist for them would be nonsensical.

but who says i cant strap a 1 time use laser onto the front end of a missile, that would fire 1 second before impact burning a pathway to the center of my enemies ship or atleast through the outer layer of armor  before exploding
End of androshalforc's quote

Then that would be an interesting guided missile (but still launched as a missile would be launched).