Some suggestions for improvement of Legendary Heroes

Dear fellow gamers,

I've played Fallen Enchantress Legendary Heroes and it is excellent. A vast improvement on Fallen Enchantress. 85% / 90% in terms of Gamespot ratings. As good as Galactic Civilizations any day.

There's 4 improvements I would suggest:

#1 Map filter

1. Map filters. Very often you cannot distinguish the various resources. If there was a map filter that could only show all the mines for example, all the wild wargs resources. A filter that can select anything and everything. If you wanted to see only the death shards, you would click on the map and it would filter out everything else: it would show only the general map and all the death shards. Also for the

1. Iron mines
2. Wild game
3. Life shards
4. Crystal
5. Clay quarry
6. Farms
7. Earth shards
8. Orchards
9. Farms
10. Order of Asok

Basically anything

So that those resources are displayed clearly on the overhead display map. So you would see that there's 5 farms for example and they are located at such and such a place of the map you have uncovered. Filter out all the rest, just show clearly the player the location of the 5 farms on the map, mountain outlines.

 #2 Definite boundaries

Users sneak in and steal the resources of other players. So what is needed is national boundaries - a solid line that defines where the national boundaries of each faction is. So a faction might have 10 cities, each with a surrounding white area that shows the resources and map that is covered by the cities and the outposts etc. BUT there is a national boundary that is need, that punishes the user that is too slow in the game to grab opportunities and the user that sneaks in and explores or even steals the natural resources of other players. So that will make it a little more exciting, a good player can try and cut off other players by establishing cities and outputs in such a way that the other users are blocked off from other parts of the map. If another user enters the map across the national boundaries, he or she has to make a choice between leaving or attacking.

So those are my two suggestions. A more rigorious enforcement of boundaries and a map filter. 

#3 Tech tree for every chosen profession - warrior, commander, assassin etc.

When a person has to choose which speciality they want to pursue, they need to see every tech tree of every profession, perhaps a right click and display the tech tree for warrior, commander, assassin etc. 

#4 Enchantment

I have absolutely no clue how to use the enchantments or how to create enchantments. It is not very intuitive or clear. I've won the game without enchantments but would love to know how to do them, especially weapons and armor. Perhaps a video will help in the help file.

Thanx, enjoy your gaming. 

 

10,613 views 7 replies
Reply #1 Top


A small point about 'definite boundaries'. I really like this idea. Perhaps have a tech somewhere in the tree that would implement a national boundary and change the diplomacy rules a little. Maybe even have a diplomacy tech tree....

 

Reply #2 Top

Yes every city that is located close to your capital should fall within the borders of your single national boundary that encapulates every city including your capital. Cities that are isolated, located far from your capital, should not fall under your national boundary until other cities, that do fall under your national boundary, are built close to that isolated city, so that they are all linked closely together with to your capital.

So your national boundaries stretches from your capital to your those cities that are closely located. Isolated cities must first be reached by building other cities that already fall within your national boundaries close to them.

Reply #3 Top

Very good points. On point 1 you can turn on mines in general. In most cases any land resource you will generally choose right away to either keep or destroy. Most of them can have a pretty big effect on your city. The only exception to this is grain because as of right now. Population is not that important. In the early game you generally want to spam settlers. I don't know what you mean on step 4.  Can you clarify?  If you are talking about city enchantments you can cast them from your spellbook onto the city. You can add 1 per slot. You gain 1 slot per essence. Unit buffs are cast on units. Most of them only can be cast on your heroes. You cast them from your spellbook. Click the stack then click the unit (unless only one unit applys) dare just buffs they don't specially apply to any piece of gear.

Reply #4 Top

I basically just tried to list everything I had hoped you could clearly see with a map filter. For example you want to see all the iron mines and filter out all the rest of the details.

Another possibility that might be nice, would be to add notes. Lets say you see a monster you would like to collar later, then you can make a note on the map. It's just an extra idea to consider.

The art is really superb in some areas, perhaps they can extend it to the characters themselves. Show their faces when you click on them with a detailed artistic story - you know for every new hero. They can even extend their superb art to the units, if you click on them, see those great artistic drawings and stories. It does make quite a difference in the end to market the game, if it is not too expensive to add. People are taking note of the game because of the art.

Reply #5 Top
Quoting wynandmeyering, reply 4

Another possibility that might be nice, would be to add notes. Lets say you see a monster you would like to collar later, then you can make a note on the map. It's just an extra idea to consider.

End of wynandmeyering's quote

 

OMG YES!

Civ 4 patched in a feature that I could draw on the map and add signs. It was so easy to return to a game that I played the previous night or keep focused on my battle plan because I literally drew them on the map. I'm surprised that this feature has not shown up in very many games since. 

Reply #6 Top

Quoting wynandmeyering, reply 4
Another possibility that might be nice, would be to add notes. Lets say you see a monster you would like to collar later, then you can make a note on the map. It's just an extra idea to consider.
End of wynandmeyering's quote

 

That would indeed be SO awesome. I always tend to forget parts of my planning, especially in longer games or larger maps.

Reply #7 Top

1. The game lacks basic features in this area. Some icons are simply missing on the strategic map - for instance, there is no map icon for an Ogre Lair an Empire player has built the improvement on. It appears StarDock simply never created the artwork for some of these things. It would also be nice if monster lair icons were normalized - certain lairs don't follow the same rules as others. For instance, presumably because the Banshee was added to the game later than many of the other monsters (with LH) the lair icon isn't the same solid black as the others and instead looks more like what could be a treasure chest or some other map feature.

 

These are just minor issues but they would still help the 'finish' of the game.

 

2. I really don't think what you're suggesting is a good idea. I think the current system is perfectly fine and I think if cities created some sort of 'border' it would only make them even better compared to Outposts than they already are. The current system demands that players be quick about sending out Pioneers to secure borders and territory they don't want other players 'stealing' and I think that's exactly how it should be. A border system would make the game too inflexible and rigid.

 

3. Would be a nice feature for newbies but extremely low priority compared to what else the game needs.

 

4. There is already a large interface on the Ledger screen that gives you a full breakdown of what enchantments are currently in effect. The only thing to complain about, I think, is that the game does not properly inform you if a curse has been cast on one of your cities and this is also not immediately obvious even from the enchanments/ledger screen.