caravans

A lot of people have been saying that caravans are useless.  I have to admit, I never pay attention to them myself.  I just raid them when I'm at war with someone, really, just because they're there. 

Question:  What could be done with caravans to make them useful, as opposed to getting rid of them? 

27,389 views 13 replies
Reply #1 Top

I would like to see them provide more gold per trip.

Reply #2 Top

I think a lot of functionality could be implemented to caravans to make them far more interesting and useful.  I agree that they have great potential and instead of being removed, should just be heavily revamped.

For one, it would be nice if they could also be used to transport multiple items from one city to another.  A player could stock up a caravan with armor and weapons in one city, and transport them to units stationed in another city, or simply to units out somewhere along the road.  This way, caravans could also go to another peaceful faction's city to purchase items not found in the player's cities, and your vital military units wouldn't have to waste time just for tedious item retrieval (something I really don't enjoy). 

A potential setback to this, would be if a caravan gets plundered, so would the items being transported in it -- with a chance of being acquired by the one plundering it.  Perhaps not a setback at all, depending on your perspective.  :grin:

 

Just the first ideas to come to my mind, but surely there are many ways that caravans can be improved upon. 

Reply #3 Top

I find caravan's highly distractive.   Is not the purpose of the strategic map to strategically place cities / outposts (extend your cities and borders), and move around military units?  

 

Trade units (caravans) have no place on the strategic map: they belong in the spheres of diplomacy, spells and buildings.  

Reply #4 Top

Quoting Victor5, reply 2

I think a lot of functionality could be implemented to caravans to make them far more interesting and useful.  I agree that they have great potential and instead of being removed, should just be heavily revamped.

For one, it would be nice if they could also be used to transport multiple items from one city to another.  A player could stock up a caravan with armor and weapons in one city, and transport them to units stationed in another city, or simply to units out somewhere along the road.  This way, caravans could also go to another peaceful faction's city to purchase items not found in the player's cities, and your vital military units wouldn't have to waste time just for tedious item retrieval (something I really don't enjoy). 

A potential setback to this, would be if a caravan gets plundered, so would the items being transported in it -- with a chance of being acquired by the one plundering it.  Perhaps not a setback at all, depending on your perspective. 

 

Just the first ideas to come to my mind, but surely there are many ways that caravans can be improved upon. 

 

I think you are onto something.

 

I would also like to be able to transport population (or food) from a high grain city to a low grain city that I am using as a fortress, in order to help that city gain levels. Maybe a random portion of the people traveling will die or some of the food will go bad, so you can't just spam population in a city to help a low grain fort gain levels (that would kind of defeat the compromise of having tiles be low/high grain versus low/high materials). There could also be an addition to the tech tree to research heartiness for the travelers or preservation for the food.

 

It would be nice if caravans on trade routes between two differing kingdoms/empires could be disrupted as well. Place an emphasis on protecting the routes, making sure they are clear of the AI monsters (the Syndicate, Bandits, etc) and not near opposing/warring factions. Maybe have a rapid response unit that travels along the trade routes patrolling.

 

I think you have the seeds of a good idea, here.

Reply #5 Top

Caravans are 'useless' at best. Usually, they are the cause of many movement bugs.

I don't see how anyone can suggest more functionality for them.

Reply #6 Top

I am all for fixing the bugs and glitches surrounding caravans. However, I like that you can destroy an enemy's caravan, and I think they have a place in the game.

Reply #7 Top

Hates caravans.

They get in the way of movement.  They can occupy the same tile but I can't move to on top of them unless I can overshoot.

They trigger strange messages from monsters that cause confusion.

Cause 'enemy in your territory' messages.

Reply #8 Top

Quoting Victor5, reply 2


For one, it would be nice if they could also be used to transport multiple items from one city to another.  

I like this idea, then I wouldn't have to send a champion to get Iru potions.

 

Also, what if they could also be used to supply your troops in the field?  Armies could be destinations for caravans (in addition to cities) and provide buffs to their stats for x turns.  Similar to the outpost upgrades, but mobile and plunderable.

Reply #9 Top

Loading them with a bomb would be awesome!!!

 

Reply #10 Top

Caravans are a total nuissance imho. Never liked freighter in galciv either. It's cumbersome to protect them and a waste of time to go after them.

Reply #11 Top

It would be nice if one could stand next to a caravan and open up a shop type interface from the civilization who owns the caravan.

Reply #12 Top

Here is my strategy on how to make use of caravans at the moment:

 

The improve roads!

 

So focus all your caravans (i have 6 at the moment) on the nearest enemy city you have an economy treaty with.

 

Send them back and forth, and after 20 trips the roads gets improved. Then improve the next road to the next nearest city and so on..

 

Thus, use caravans to optimize your road set-up.

Reply #13 Top

Quoting parrottmath, reply 11

It would be nice if one could stand next to a caravan and open up a shop type interface from the civilization who owns the caravan.

 

imagine Warlord Verga and Lord Relias in a 100 season war and Tarth shows up with the caravan selling healing potions.