Suggestion: Intermediate Steps between Leather and Chain Armor
Right now, i feel like there is too large a gap between leather and chain type armors. Most of my units use leather based armors for the majority of my games.
Further, i know there is also discussion that iron isn't used quickly enough and tends to stockpile. So perhaps we can kill two birds with one stone.
The idea:
1) Create a studded leather armor gained a blacksmithing that would exist between leather and chain type armor. This armor would have an iron cost.
2) Move the braided belt closer in the tech tree, so that units with chain proficiency can get some use sooner and also have a need for iron.