Vasary Loyalist, couldn't destroy a solar system because of culture

I played a game as Vasary Loyalist yesterday, against a Hard AI. I wanted to push into enemy territory, destroy his defenses and colonies and then consume their planets for their resources (to turn them into Dead Asteroids).

That wasn't possible, because the enemy culture didn't go away even though I had a Titan and lots of battleships hovering over their world. Therefore I couldn't colonize and couldn't destroy their planets, even though I destroyed just about all of their colonies.

The AI was a Tec Rebel.

I had built a few broadcast centers on my worlds, and upgraded one of them for socialization, but that didn't push back their culture.

Is there another way to remove their culture or is it just impossible?

Otherwise, would it be possible to add the ability to stripmine a world without first colonizing it?

 

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Reply #1 Top


I played a game as Vasary Loyalist yesterday, against a Hard AI. I wanted to push into enemy territory, destroy his defenses and colonies and then consume their planets for their resources (to turn them into Dead Asteroids).

That wasn't possible, because the enemy culture didn't go away even though I had a Titan and lots of battleships hovering over their world. Therefore I couldn't colonize and couldn't destroy their planets, even though I destroyed just about all of their colonies.

The AI was a Tec Rebel.

I had built a few broadcast centers on my worlds, and upgraded one of them for socialization, but that didn't push back their culture.

Is there another way to remove their culture or is it just impossible?

Otherwise, would it be possible to add the ability to stripmine a world without first colonizing it?

 

End of quote

 

If there is an sufficient amount of culture centers in adjacent gravity wells, those culture centers will create enough culture that even your Titan and Capitalship fleet cannot mitigate it.

 

The amount of culture required is excessive..... making this usually an non issue against human players who dont waste mone on culture.

 

Stripped to the core is one of the most, if not the most powerful ability in this game.

 

The ability to Kostura jump to any planet, and then strip it is very powerful.

 

And strong hostile culture is the only immediatly counter, as the enemies fleet likely will be several jumps away.

 

 

If you cant colonize it, you have to go to the adjacent planets and destroy culture centers. there.

 

 

Otherwise, would it be possible to add the ability to stripmine a world without first colonizing it?
End of quote

 

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! :waaaa: o_O :P

 

It would make the Vasari even more overpowered.

 

Reply #2 Top

Did you research their culture tech that repels culture from capital ships? Also you need to leave the capital ships in a neutral gravity well to repel the culture.

 

Reply #3 Top

 

Quoting ZombiesRus5, reply 2
Did you research their culture tech that repels culture from capital ships?
End of ZombiesRus5's quote

Yes I researched Shock and Awe, but that works only in friendly gravity wells (or so it said).

Quoting ARESIV, reply 1
If you cant colonize it, you have to go to the adjacent planets and destroy culture centers. there.
End of ARESIV's quote

I destroyed almost colonies and I still couldn't colonize it. The whole map was still blue.

 

Quoting ZombiesRus5, reply 2
Also you need to leave the capital ships in a neutral gravity well to repel the culture.
End of ZombiesRus5's quote

For how long? Was I too impatient?

I did notice one of the planets had like +30 culture rate (even though it was defeated).

Quoting ARESIV, reply 1
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
End of ARESIV's quote

Why not, by the time you get that far you've already won anyway and you're also taking away a valuable planet for yourself (as Vasari), it is also in your own disadvantage. I think it's just a gimmick.

 

Reply #4 Top

Quoting GeomanNL, reply 3
Quoting ZombiesRus5, reply 2
Did you research their culture tech that repels culture from capital ships?
Yes I researched Shock and Awe, but that works only in friendly gravity wells (or so it said).
End of GeomanNL's quote

The research is supposed to be an adjustment to culture protect rate on the capital ships. AFAIK this works in both friendly and neutral systems.

 

That said it sounds like there was a bug or a deliverance engine firing off in the system if neutral planets were generating culture like that.

 

Reply #5 Top

Quoting GeomanNL, reply 3
Why not, by the time you get that far you've already won anyway and you're also taking away a valuable planet for yourself (as Vasari), it is also in your own disadvantage. I think it's just a gimmick.
End of GeomanNL's quote

 

No offense... but that Gimmnick is the only - poor - defense against a late game Vasari Fleet.

 

Taking away the culture is hardly a difficult task.

Reply #6 Top

Quoting GeomanNL, reply 3
For how long? Was I too impatient?

I did notice one of the planets had like +30 culture rate (even though it was defeated).
End of GeomanNL's quote

Possibly. Part of what Zombie is getting at is that your capships do not repel culture if you are in an enemy gravity well, and they only repel at 50% of the rate in neutral planets as in friendly planets.  A culture rate of 30 can be quite high if that planet is connected to many other gravity wells. If you notice a lot of culture centers adjacent to a planet you want to take (say 5, though perhaps less if you suspect they have social specialization) it maybe quicker to just kill the culture centers than to wait for your capitalships to repel it.

Reply #7 Top

You should always be bringing migrators to build Orkies and colonize planets (without needing your egg there).....build an Orky, leave a migrator, and send your fleet out to kill culture centers...

Stripping the planet ASAP really is only necessary if you are DESPERATE and can't hold against their fleet should it get to you...once they lose the planet, the lose to them is the same whether you strip it or not....

If you are concerned they may take it back, well, that's what the Orky (with stabilize phase space) is for....

Reply #8 Top

I destroyed nearly all colonies and the culture was still there. Here's my save game:

http://www.2shared.com/file/vUjn_PbF/cultureproblem.html

 

(Note that I did manage to destroy 2 worlds earlier in the game, the culture disappeared after I destroyed the colonies, but that didn't work later on!)

 

Reply #9 Top

Quoting GeomanNL, reply 8

I destroyed nearly all colonies and the culture was still there. Here's my save game:

http://www.2shared.com/file/vUjn_PbF/cultureproblem.html

 

(Note that I did manage to destroy 2 worlds earlier in the game, the culture disappeared after I destroyed the colonies, but that didn't work later on!)

 
End of GeomanNL's quote

The AI had 7 culture centers on it's remaining worlds. You had 1 culture center going through a choke point pirate base. 

Culture did recede from the asteroid where your capital ships were even with the planet next to it pumping out culture from 3 centers.

I don't really see anything out of the ordinary here.

 

Reply #10 Top

I see... yes I was too impatient, I should have waited longer after conquering a world!

Does a battle fleet always repel all the culture if I wait long enough, even if there are culture planets nearby?

 

Reply #11 Top

The capital ships will and with 14 of them you're pretty much guaranteed it will.

 

Reply #12 Top

Quoting GeomanNL, reply 10
Does a battle fleet always repel all the culture if I wait long enough, even if there are culture planets nearby?

 
End of GeomanNL's quote

Capitalships and titans always repel culture as long as they are not at an enemy controlled planet. Once you bomb to the planet into oblivion, then they will start repelling culture.