[Balance] Charge, Tarth Double Strike. Mount count
These powers are waay too strong.
The entire suite of unit abilities needs to be rebalanced, but the beta will be far easier to analyze if charge gets kicked the f*** out of the game.
Double strike is also way over powered, especially in combination with charge. I would suggest either making it 33% of accuracy penalty (instead of a flat 30 accuracy). Even better, I would suggest a unit ability named 'ambush' or 'find weakness' or something that has a 1 turn casting cost, then deals double damage with high armor penetration.