Improving Governor - assigned city.

I like governors; but having them have to stay in the city to provide bonuses means they can't go out adventuring to gain more levels.

So I recommend borrowing a mechanic from HoMM4 - wherein heroes with the nobility attribute would provide their bonus to a city even when not there; but to visit the city personally to put them in charge.

 

So for FE; that would mean when a governor is in a city, he can have that city ASSIGNED to him; and then the city gets bonuses as if he were there.

For balance (and easier coding), it's probably best if a city can only have one champ assigned to them at a time.  And of course, while he's assigned to a city, the champ doesn't give his bonuses to any other cities he might be in (to prevent doubling up bonuses).

This would allow governors to join the adventuring while still governing; and would be more fun imo.

5,440 views 1 replies
Reply #1 Top

The problem I see with the governors system is that it tries to gather 2 opposite things: governing a city and being a hero (this is: questing and leading armies).

What you suggest, could try to merge both things, but I find it: a bit messy (having to control wich cities have governors, then changing to other cities...), and not immersive: how can a city be governed if the governor is out?

I understand that being a governor implies that the hero will renounce to questing and fighting, but governing a city should provide a way to develop him, because he is doing his duty, and he is learning and improving in how to manage a city. For example:

- Each building that reduce unrest, or at least the town hall, should provide a fix amount of XP to a governor, but not to a non-governor hero.

- Pacifying a conquered city should too.

- If we had the options "turn production to gildar or to research" in the cities, that could be a way to slightly increase the XP of the governor.

It is not much, but with these things, at least the feeling of wasting a hero would be lowered.

BTW, I'll add that the Merchant and Loremaster traits are underpowered. Instead of a fix amount (+1, +2...) give them +10% (+20%, +30%) bonus to research or gildar when in a city, and make a bonus production trait. Tht will really encourage to have governor heroes.