Corwards submission - Balancing discussion and ideas of how to make it more useful
Generaly I am quite happy with Corwards submission. It a nice and faction theme fitting technology.
There are however a few issues:
- Right now the ships are converted after they have left phase space. With the result that they usually die within seconds.
- while still punishing your enemy... it also gives him some XP.
- due to the way the game engine does work, the converted ships loose all upgrades and abilities they have had. Unless they are Advent too und you have resarched them. That does usully decrease the value of the stolen ship.
- Then there is the general issue of stolen ships using up your fleet supply. Free ships are awesome.... until you need that fleet supply yourself.
Possible changes that could be implemented:
- In the best possible solution, the ships would power of their jump drives - be converted - and then abort the jump sequence. This may be difficult to implement/not possible with the engine and so we might have to think about other ways:
- So what about giving the converted ships a short invulnerability after the jump? That way you could save them and deny your enemy any XP, too.
- Lore explanation is easy: Nobody does know immediatly, that the crew has been converted. And why would anyone fire on their "own" ships? - On another, more sneaky idea: Dont convert the ships immediatly. Convert them with some delay. And while they are still under the control of your enemy.... let them give you vision.... like a remote sensor.
Your thoughts?