Rebellion 1.03 AI income bonuses

Easy, Normal, Hard, and Unfair

I've checked these in two ways. the most reliable one being the developer exe, letting the game play for 30 seconds and then looking at their total expenditure ("Player Info" > "Show Spending"). The other one is "Credits gained from planet income" chart after quitting. These two agree, however the "Credit income rate" chart is misleading as it excludes any AI bonus multipliers.

Long story short, in 1.03 the AI gets relative to the player:

Easy: -5% planet income "bonus"

Normal: 10% planet income bonus

Hard: 70% planet income bonus

Unfair: 200% planet income bonus (i.e. 3x)

Since 3x is lame enough, I haven't looked at the more insane settings.

 

10,659 views 11 replies
Reply #1 Top

This is quite sobering, to say the least. I feel like opening an AI debate, but then again, fruitless endavour.

Thanks for looking into this, though! Have you looked at other things like research and build speed, too?  

Reply #2 Top

I don't mind having cheating AIs exist...sometimes, its fun to have a challenge....maybe you want to mimic 3 small TEC factions trying to hold off a Vasari Behemoth, so you use a Vicious vasari AI to mimic it...

What is unfortunate is that the AI hasn't gotten a whole lot smarter in some regards...so, you can't play a "smart" AI that has the same (or at least comparable) income to you...

Especially if you are prepping for online play, going against unfair AIs can be both good and bad, because in some ways they are harder than humans and some ways they are easier...going against cheating AIs can get you into bad habits that work extremely well against even the hardest AI, but utterly fail against even a moderately skilled human....

There are other bonuses the AI get as well....they randomly get techs for free even if they don't have the prereqs...additionally, IIRC they can build units even if they no longer have enough labs too (not sure if that applies to abilities, like those on superweapons)...there are also dubious reportings of the AI seeming to get "units out of nowhere" or AI forces "appearing without warning" in the middle of your empire...

I don't think the AI magically has units appear, but the massive resource cheat combined with the free techs does allow the AI to amass massive fleets very quickly...play a cruel or vicious and you'll see titan factories in the first few minutes...even unfair AIs can be building multiple superweapons rather quickly....

Reply #3 Top

That 70% -> 200% jump is rather absurd. Hard should be 100%, normal 50%, and easy 0%, imo.

Reply #4 Top

Don't forget that their capitals get levels out of no where...Atleast that is what I think they are getting, their capitals are lvl 7 and higher and I have never seen them in combat somtimes, while at other moments they got lvl 3's :S

Reply #5 Top

Quoting ezeltje299, reply 5
Don't forget that their capitals get levels out of no where...Atleast that is what I think they are getting, their capitals are lvl 7 and higher and I have never seen them in combat somtimes, while at other moments they got lvl 3's
End of ezeltje299's quote

 This could be attributed to the AI buying levels for newly created capitals. Besides, they do a healthy lot of spanking neutrals and pirates. 

Reply #6 Top

Quoting vyolin, reply 6

 This could be attributed to the AI buying levels for newly created capitals. Besides, they do a healthy lot of spanking neutrals and pirates. 
End of vyolin's quote

Yeah I know you can buy up to lvl 4, which I do as well when I got enough credits and low lvl capitals. But it's just weird their capitals are lvl 7 or so while mine are still lvl 4/5

Reply #7 Top

I don't think that on Hard the AI gets any instant techs or ship levels. I've seen the Hard capitals come out at L1. And switching slots with the dev exe did not show any starting techs. By the way, the starting sum of money and resources is the same between Easy and Unfair. Like I said in the OP, I did not check above that.

 

Reply #8 Top

The AI can buy levels beyond level 4...they don't come off the production line at lvl 7...to confirm this, play the dev.exe and switch player to a vicious or cruel AI...when they build their first cap, go the level purchasing and you'll note you can click on it many times beyond level 3 or 4....

Reply #9 Top

I am tired of people complaining about the fact that the AI cheats... :rolleyes:

 

As long as there is no real artificial intelligence (thx god, the first thing they would build would be battle robots in real life) the AI needs to cheat, to be any threat at all.

 

 

Reply #10 Top

Then be it so. Since an AI is supposed to react to situations that may arise in the context of its deployment, one might actually hope that it does so in an efficient manner.

The AI does by no means need to be intelligent when compared to a human being. But if it is only able to deal with the situations it is confronted with by changing the situation itself, well one might consider it lacking in terms of its capabilities.

I do acknowledge the difficulty of programming a good AI for strategy games and I do consider the Sins AI quite good. 

Reply #11 Top

This wasn't a complaint. Merely information I thought I should share because I couldn't find the concrete numbers for Rebellion on this forum.