Reply #26 Top
Exactly. We can't have everything so we should have that which serves the purpose best.
Reply #27 Top
Let me put this in another way. You have 4 bucks. An ice-cream costs 2 a cherry 3. You want the ice-cream more, but you buy the cherry and complain you didn't have enough money. Now change the words: red capes on campaign map = cherry, some other feature = ice-cream, money = memory. That's a design decision. Sure it would be best to have 5 bucks, but if you only have 4, you need to pick where to use it.
Reply #28 Top

The argument could be made that if you keep offering cherries or ice-cream, there's no incentive to have them together.

Also, food metaphors are wrong and you should be ashamed. ;)

Reply #29 Top

Quoting Vallu751, reply 26
Exactly. We can't have everything so we should have that which serves the purpose best.
End of Vallu751's quote

We CAN have everything!  Just as soon as we ditch 32 bit.  That is the point.

Hell, by your own analogies, 32 bit is what we're choosing to get rid of so that we can have everything else.

Reply #30 Top
Very well, I now see the light :-) 64 bit it is then, others can eat cake! Sorry about yet another food analogy, MarvinKosh :p
Reply #31 Top

AD topic - Minecraft is significantly faster when run under 64bit Java, with large enough memory available. Too bad Dwarf Frotress cannot, and will not be able to take advantage of 64bit systems.

Reply #32 Top

Honestly I personally don't really care if a game is 64 bit or 32 bit. I see a 32 bit as a good way for me to multitask. At least I know that the remaining ram can be used to run other programs instead gobling up all of remaining ram, whatever I am not using. I think these days it is all about the graphics card, Since graphics cards has like a max of 2 gb unless you go insane on your graphics card with 7gb of ram, 4gb is pretty sufficient, remember graphics cards pump out numbers and ram does logic.

Reply #33 Top

Quoting ice27828, reply 32
I see a 32 bit as a good way for me to multitask. At least I know that the remaining ram can be used to run other programs instead gobling up all of remaining ram, whatever I am not using.
End of ice27828's quote

64 bit apps do use more memory but they don't magically use all of it.  They use as much as the game needs, just like 32 bit apps.

Reply #34 Top

Quoting Frogboy, reply 5
This is incredibly important to the industry.

Not having access to more memory is very limiting these days.

For instance, for those of you who have read Elemental: Destiny's Embers, you know that the Fallen aren't just "big humans".  They are, effectively, a collection of fantasy archetypes.  The Ironeers are supposed to be dwarves.  

But we can't have lots of equally equippable body types because we can't fit it in memory. Obviously budget is a limiter as well but FE has, effectively, an unlimited budget. What we don't have is unlimited memory. 
End of Frogboy's quote

 

How much would it theoretically cost to make a 64-bit Iron engine?