New Advent Loyalist proposal: Improved capital warfare capability
The advent have always needed powerful capital ship synergy to win the day. Yet, they have always had difficulty in the game because their capital ships are easier to kill and cannot take nearly the punishment of other ships in the early-mid game, while still COSTING THE SAME.
The advent loyalists are more traditional in their strategy, which should mean that the advent's traditional battle strategy should be improved.
That is why I propose that the Loyalist advent fleet get a capital ship improvement upgrade of some kind to help it keep pace with the other races.
This would add in that something extra that the advent loyalists sorely need.
A few ideas on how to go about this(need only pick ONE):
1. You could have a researchable upgrade (military tech 3) that would reduce the cost of advent capital ships AND advent capital ship crew training by 25%.
2. You could have a researchable upgrade (military tech 2) that allows for 1 free additional advent capital ship at start.
3.You could have a researchable upgrade (military tech level 2) that would reduce advent capital ship crew training by 50%(they are telepaths after all...)
All of these ideas would allow the advent loyalists to field a strong "traditional" group of synergy based capital ships for victory. Since these capital ships would all suck away at each others experience, they wouldn't be overly strong until the endgame when the advent actually research their technologies.
This would greatly help the advent loyalists without making them overpowered vs. the other races. Advent capital ships die far easier then the rest.
This also would make a lot of sense with the loyalist culture strategy.
This would improve the fun factor of playing the advent because you would actually have enough capital ships to actually attempt to use their synergy capabilities.
As the game stands right now, to be competitive you need to build corvettes, not capital ships. If the loyalists could build enough early capital ships they could actually defend against a corvette spam without having to respond only with their own corvettes (adding more options to the game, making it more fun to play).
As it stands right now, the advent fleet needs a minimum of 2-3(emphasis on 2) capital ships to be a viable weapon, while the other races capital ships only need 1-2 capitals(emphasis on 1). The extra cost of building even that second capital ship is huge, and in a straight up corvette spam you will probably lose because you built that capital ship.