No Super Weapons Option

It has become very clear that Sins desperately requires this option especially for game modes such as Homeworld where all a TEC player has to do is turtle, build a 2 Nova's in 25 minutes and instantly win the game. A simple 'no super weapons' game option would solve all of this.

12,324 views 5 replies
Reply #1 Top

They are already limit to 4, what more do you want? A single starbase prevents the novaliths from winning the game, and even a TEC loyalist player shouldn't get novaliths in twenty five minutes unless at the high AI levels, which are named Cruel and Vicious for a reason. ;)

Reply #2 Top

An option to not have any super weapons at all which most RTS's have always had.

Reply #3 Top

Mod them to require 100 tactical slots = no superweapons 

Here is ur turn off switch and please stop whining

Reply #4 Top

BUT DA SUP3R WEPONZ OVERPOWERD!

Reply #5 Top

Quoting Thomas12255555, reply 2
An option to not have any super weapons at all which most RTS's have always had.
End of Thomas12255555's quote

What RTSs have you played? I seem to remember super weapons being much more powerful in games like Command and Conquer with no option to disable them.