[Suggestion] Vasari SB 3rd Weapon Upgrade

I just think of this idea. The 3rd weapon upgrade of Vasari SB is just increasing 30% damage of the 3 weapons. How is it to change the upgrade to "add a 4th weapon to the SB"?

In Trinity it's not possible because the 3 weapon limit is hard coded, but since in Rebellion it can be even 5 weapons (say, TRT), maybe it can also change the Vasari SB?

- to decrease the importance of phase missle;
- and to increase the necessity of another one weapon type.

Personally I'd like it to be the pulse beam. That will make the tech upgrade a bit more reasonable.

Discussions?

14,631 views 13 replies
Reply #1 Top

Good idea, but i'd prefer it to increase the number of phase missile batteries and how many ships it can fire at at once.

Reply #2 Top

I like the idea too but I think it should be a weapon type that gives the Star base anti-strike craft capability. 

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Reply #3 Top

Maybe some sort of energy wave that goes out every 20 seconds and does 25 dmg. to strikecraft and 250 damage to everything else?  It would be like the desintegrater in that it could not be upgraded using research to keep it fair.

Reply #4 Top

I think an anti-strike craft upgrade would be awesome.

Reply #5 Top

What doth thou thinkest of my idea all-knowing communion?

Reply #6 Top

It could also maybe do a little percentage of the damage back at the starbase, to keep it from becoming the equivalent of a red button that's more effective in combat.

 

To keep it from becoming unfairly devastating by limiting the number of times you should use it.  If it wasn't limited then no one would ever want to get close to it for fear of being decimated.  This would actually make the starbase MORE effective by reducing the oppositions skittishness and increasing the chances of it being confronted directly.

Reply #7 Top

Quoting AseOfSpadez, reply 3
Maybe some sort of energy wave that goes out every 20 seconds and does 25 dmg. to strikecraft and 250 damage to everything else? It would be like the desintegrater in that it could not be upgraded using research to keep it fair.

 

Your idea is good but it is rather inconsistent an energy wave that goes out every twenty seconds is not really that good against strike craft. For example, the TEC Defense is the best in game there is no doubt about this. The Hangar Bay for example functions as a Hangar and a Flak Turret with 4(?) banks. This ability alone has won me ridiculous amounts of early game engagements. If you wanted your idea to be a good one it would not be a every 20 seconds because a starbase bases all its damage it can do until it dies.

 

I say just make it a standard flak(it can be an energy wave). Maybe have a backup component that has a wave of damage go out every 20 seconds that deals 250 damage. Ouch that would hurt. I don't think your idea is bad overall but flak bursts released at a slow rate is rather meh.

Reply #8 Top

yeah but they would hurt every single fighter within, say... 1500 range

That would leave them open to being slaughtered by your own fighters.

And remember, the energy wave would only really fit for the Advent star base and that base isn't very good at repelling large fleets.  This would become very very effective once someone brings in a huge spam fleet.

It could also maybe reduce the acceleration of ships hit by it by 35% or so (scrambling their engine systems with the ionizing wave).  

It would of course require balancing but the idea would work really well with its current upgrades. (combined with meteor storm, oh god...)

Reply #9 Top

Well can you control if this wave gos out or not because this could be manipulated through proper micro.

Reply #10 Top

It could be an ability that takes just 1 antimatter and is set on auto execute every 18 seconds.  That way you can micromanage if you want but still keeps it usable for the casual player.

Reply #11 Top

@OP: Honestly, I wouldn't mind giving it Pulse Beams, but I don't think that's ever going to happen due to the art requirements.

Quoting AseOfSpadez, reply 1
Good idea, but i'd prefer it to increase the number of phase missile batteries and how many ships it can fire at at once.

Increasing importance of PM's isn't something we need.  More banks would be a decent alternative and would also allow abilities that would temporarily increase bank target counts which would be awesome.

 

Regarding the discussion about giving it anti-SC abilities, it feels like to me that those are really the only things that I ever have to worry about when using an Orky and I don't think such an ability would be wise.  If I'm facing TEC, I'll give my orkies deflector shields to compensate for Orgovs.  Against Advent, I'll go with Debris Vortex.  Bombers are the only things that ever worry me all that much, so I wouldn't want them to become even more powerful, much as I love the things.

The only place I'd ever buff them is the population upgrade as trade will always be better and it takes a stupidly long time to recoup that investment.

Reply #12 Top

To have additional weapons, you need additional hardpoints which means a lot of work in a damn good modeling program or a good knowledge of how to add hardpoints using notepad.

Reply #13 Top

Quoting SemazRalan, reply 12
To have additional weapons, you need additional hardpoints which means a lot of work in a damn good modeling program or a good knowledge of how to add hardpoints using notepad.

Well that is an important thing, thank you to point it out.

The point of my proposal is actually:

- there are already many posts in the forum complaining that phase missile weights too much in Vasari's arsenal;
- the pulse beam is nearly forgotten, and the upgrade is somewhat a joke.
- (I once thought) it should be a light effort cost change. (Thanks for SemazRalan, I was wrong at this point)
- and it should not influence the balance notably.

That's why I didn't post any opinion about the suggestion that grant the SB with flaks. The change is too severe, and it needs much more time and effort to test it. It would be funny if including that idea into the mods, but I don't think it is appropriate to change it in an official release.