TEC Rebel Truce Among Rogues Imbalance

Was playing a single player game and decided to make a quick dash to TAR.  Got there and found I did not have to take out neutral ships inorder to colonize planets.  Stopped making war ships and went to making scouts and colony ships and ramped up my colonization rate.  After awhile it got boring real fast.  Thought what a pointless game, no challenge.  Then realized how much this ability would imbalance a game or make everyone in a multiplayer game want to be the same faction. 

My thought to help balace this out is to make a truce with pirates in prirate bases, but not for other neutral ships.  Could also make it more expensive or futher down the tech tree.

I really liked the TAR idea before I found this out.

20,086 views 15 replies
Reply #1 Top

It was a bigger deal in the first builds where it was a tier 3 tech with no prereqs. In multiplayer its actually not that viable because teching up straight to it is expensive, plus you still need to spend a lot of money developing lots of planets if you used it to its main effect. You'd have to be playing a large game in the "eco" slot to make it work, as if you are on the front lines your neighbor who spent that money on military will kill your many unprotected planets without a challenge.

Reply #2 Top

Don't forget that your capital ships won't gain the exp for killing those neutral ships (since you can't). You also cannot become a pirate baron after researching this.

 

Reply #3 Top

Was playing large game.  The other the closest ai to me was rebel also, so got no challenge from them.  Still had a good size fleet going because of the income of rapidly upgrading my planets.

Reply #4 Top

They dont balance around singleplayer.

Also you lose out on experience for capital ships.

And its only really viable in the ECO position for multiplayer.

 

Reply #5 Top

sorry but TAR is the TEC rebels biggest weakness - you dont get the XP and when you encouter another player or AI with leveled capital ships its all over for you

Reply #6 Top

It's only great so long as you're playing against an AI, which can be stopped by a few starbases early on. If you played against a real players on a decent sized map, they would just overrun you because you can't possibly defend AND develop your planets that well and the neutral ships aren't going to help much. 

Reply #7 Top

Quoting User45701, reply 5
sorry but TAR is the TEC rebels biggest weakness - you dont get the XP and when you encouter another player or AI with leveled capital ships its all over for you

I would not call it a weakness but a tradeoff. Yes you do lose XP, but it allows you to expand and get territory uncontested and allows your allies to get this XP with their capital ships.

Reply #8 Top

It's a situational research. Lategame you can use it to turn enemy insurgents into interim defenses, or to cut through a pirate base, given they haven't been raided yet. Earlygame it's actually not very useful unless you realize that you're hidden away between allies or behind one or two easily defendable chokepoints...

Reply #9 Top

Question, let's say you researched it and there a few Neutral Colony planets left on the map. How do you attack them? Or you all of a sudden can not? 

Reply #10 Top

You can't. Flip side is that you can still colonize the planets and get free guards.

Reply #11 Top

wait...vorazan, are you talking about the neutral planets that are actually owned by the militia?  You would only see them on a custom map, but if that's what you are talking about then no you can't take those planets (just like you can't take the pirate base once you research TAR)...

 

Reply #12 Top

$3000 + 350 M + 625 C + 4 civ labs = T.A.R. 

This is too expensive. If T.A.R. was at tier 3, I might get it in the eco slot. But at tier 4,

forget it.

Reply #13 Top

Quoting Seleuceia, reply 11

wait...vorazan, are you talking about the neutral planets that are actually owned by the militia?  You would only see them on a custom map, but if that's what you are talking about then no you can't take those planets (just like you can't take the pirate base once you research TAR)...

 


Yeah that's what I meant. I dunno why I had them on my custom map. I set the Neutral Colonies slider to minimum and they were still in abundance.  

Reply #14 Top

Yeah, that is a bit of a bummer. Best to let the AI take them out (unless they are TR and got the TAR as well) then take them back.

Reply #15 Top

Quoting backup7, reply 12

$3000 + 350 M + 625 C + 4 civ labs = T.A.R. 

This is too expensive. If T.A.R. was at tier 3, I might get it in the eco slot. But at tier 4,

forget it.

 

I usually get it in multiplayer games actually. It's really not that hard to rush in the eco slot at all, and I sometimes even rush it on the front line if I'm matched with someone I know will kill me in the starting battles. It basically makes you unkillable for most of the game while you take the center, and if your team has better luck than you did it allows you to come back with a vengeance.