Moons

I've already seen it mentioned that moons need to be unique in the way that they should be between an asteroid and a planet. However I think moons should only be connected to a planet (no asteroids) and have its' phase lane significantly shorter. Right now they sort of show up anywhere just doing their thing sort of thing like rebels without a cause. Another thought would be for there always to be a natural resource on the planet that somehow boosts combat in the gravity well.

9,630 views 5 replies
Reply #1 Top

Moons have more population then asteroids don't they?

Reply #2 Top

Quoting MayallCommunion, reply 1
Moons have more population then asteroids don't they?

 

They do but it's hardly noticeable in terms of benefits. 

Reply #3 Top

Quoting R3DT1D3, reply 2
Quoting MayallCommunion, reply 1Moons have more population then asteroids don't they?

 

They do but it's hardly noticeable in terms of benefits. 

 

You see 10 population more. I see 200 more Wail of the Sacrificed damage.

Reply #4 Top

I'd like if moons were part of a planet and could be used for additional population and logisitc/tactial slots. If a planet has a moon you can research a (level 6 I guess) tech that permits you to expand your population to the moon. This grants you additional popuation that is immune to planet bombing, 4 logistic slots and 6 to 8 tactical slots. The moon orbits the gravity well of the planet itself, but at the outer edge (it also slowly rotates around the planet if possible). Of course the moon itself needs to be resized for that as to not look incredibly silly.

 

In order to show enemies that you have the moon research tech available the skin of the moon is changed to show artificial manipulation on the surface in the style of the respective race.

 

Unfortunately that's probably too complex to jut implement on the fly. Since asteroids and moons are more of the fast to take and upgrade and easy to hold earlygame spots that make for good chokepoints I'd suggest to make moons some sort of super tactical asteroid with beefed up tactical slots and/or less needed upgrades to unlock those tactical slots.

 

Edit: lol, using wail of the sacrificed from asteroids or moons. Well I guess since it's there anyways it's a way of softening the enemy before jumping in...

Reply #5 Top

Quoting mcintire, reply 4
I'd like if moons were part of a planet and could be used for additional population and logisitc/tactial slots. If a planet has a moon you can research a (level 6 I guess) tech that permits you to expand your population to the moon. This grants you additional popuation that is immune to planet bombing, 4 logistic slots and 6 to 8 tactical slots. The moon orbits the gravity well of the planet itself, but at the outer edge (it also slowly rotates around the planet if possible). Of course the moon itself needs to be resized for that as to not look incredibly silly.

 

In order to show enemies that you have the moon research tech available the skin of the moon is changed to show artificial manipulation on the surface in the style of the respective race.

 

Unfortunately that's probably too complex to jut implement on the fly. Since asteroids and moons are more of the fast to take and upgrade and easy to hold earlygame spots that make for good chokepoints I'd suggest to make moons some sort of super tactical asteroid with beefed up tactical slots and/or less needed upgrades to unlock those tactical slots.

 

Edit: lol, using wail of the sacrificed from asteroids or moons. Well I guess since it's there anyways it's a way of softening the enemy before jumping in...

 

Hey man, it's 600 damage to all enemy ships in every adjacent gravity well. It could heavily affect the tide of a battle.

 

Obviously not as good as a terran planet but also not to be dismissed so easily.